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authorZoryn Aaron <zoryn4163@gmail.com>2016-03-02 12:24:15 -0500
committerZoryn Aaron <zoryn4163@gmail.com>2016-03-02 12:24:15 -0500
commit900c804c29b6dcedef158d3b36fcebb7846e8a16 (patch)
tree84d1bab1309429dc4edf6e084abed17704c42d80 /StardewModdingAPI
parent38bce3315841c66409e02844c86eb7a5e9295565 (diff)
downloadSMAPI-900c804c29b6dcedef158d3b36fcebb7846e8a16.tar.gz
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update for new event and other crap
Diffstat (limited to 'StardewModdingAPI')
-rw-r--r--StardewModdingAPI/Events.cs8
-rw-r--r--StardewModdingAPI/Inheritance/SGame.cs39
-rw-r--r--StardewModdingAPI/Inheritance/SGameLocation.cs88
-rw-r--r--StardewModdingAPI/Inheritance/SObject.cs19
-rw-r--r--StardewModdingAPI/Program.cs74
5 files changed, 144 insertions, 84 deletions
diff --git a/StardewModdingAPI/Events.cs b/StardewModdingAPI/Events.cs
index 05cabc4b..9a92b705 100644
--- a/StardewModdingAPI/Events.cs
+++ b/StardewModdingAPI/Events.cs
@@ -39,6 +39,9 @@ namespace StardewModdingAPI
public static event EventHandler Resize = delegate { };
+ public delegate void FarmerChangedD(Farmer newFarmer);
+ public static event FarmerChangedD FarmerChanged = delegate { };
+
public static void InvokeGameLoaded()
{
GameLoaded.Invoke();
@@ -126,5 +129,10 @@ namespace StardewModdingAPI
{
Resize.Invoke(sender, e);
}
+
+ public static void InvokeFarmerChanged(Farmer newFarmer)
+ {
+ FarmerChanged.Invoke(newFarmer);
+ }
}
}
diff --git a/StardewModdingAPI/Inheritance/SGame.cs b/StardewModdingAPI/Inheritance/SGame.cs
index fdc6f3f7..fbea47bd 100644
--- a/StardewModdingAPI/Inheritance/SGame.cs
+++ b/StardewModdingAPI/Inheritance/SGame.cs
@@ -49,6 +49,8 @@ namespace StardewModdingAPI.Inheritance
public GameLocation PreviousGameLocation { get; private set; }
public IClickableMenu PreviousActiveMenu { get; private set; }
+ public Farmer PreviousFarmer { get; private set; }
+
protected override void Initialize()
{
Program.Log("XNA Initialize");
@@ -104,6 +106,12 @@ namespace StardewModdingAPI.Inheritance
PreviousGameLocation = Game1.currentLocation;
}
+ if (Game1.player != null && Game1.player != PreviousFarmer)
+ {
+ Events.InvokeFarmerChanged(Game1.player);
+ PreviousFarmer = Game1.player;
+ }
+
if (CurrentLocation != null)
CurrentLocation.update(gameTime);
@@ -184,5 +192,36 @@ namespace StardewModdingAPI.Inheritance
}
return null;
}
+
+ public static SGameLocation LoadOrCreateSGameLocationFromName(String name)
+ {
+ if (GetLocationFromName(name) != null)
+ return GetLocationFromName(name);
+ else
+ {
+ GameLocation gl = Game1.locations.FirstOrDefault(x => x.name == name);
+ if (gl != null)
+ {
+ Program.LogDebug("A custom location was created for the new name: " + name);
+ SGameLocation s = SGameLocation.ConstructFromBaseClass(gl);
+ ModLocations.Add(s);
+ return s;
+ }
+ else
+ {
+ if (Game1.currentLocation != null && Game1.currentLocation.name == name)
+ {
+ gl = Game1.currentLocation;
+ Program.LogDebug("A custom location was created from the current location for the new name: " + name);
+ SGameLocation s = SGameLocation.ConstructFromBaseClass(gl);
+ ModLocations.Add(s);
+ return s;
+ }
+
+ Program.LogDebug("A custom location could not be created for: " + name);
+ return null;
+ }
+ }
+ }
}
} \ No newline at end of file
diff --git a/StardewModdingAPI/Inheritance/SGameLocation.cs b/StardewModdingAPI/Inheritance/SGameLocation.cs
index 14d9afa6..50058bff 100644
--- a/StardewModdingAPI/Inheritance/SGameLocation.cs
+++ b/StardewModdingAPI/Inheritance/SGameLocation.cs
@@ -18,85 +18,40 @@ namespace StardewModdingAPI.Inheritance
public SerializableDictionary<Vector2, SObject> ModObjects { get; set; }
- public static SGameLocation ConstructFromBaseClass(GameLocation baseClass)
+ public static SGameLocation ConstructFromBaseClass(GameLocation baseClass, bool copyAllData = false)
{
SGameLocation s = new SGameLocation();
s.BaseGameLocation = baseClass;
- s.ModObjects = new SerializableDictionary<Vector2, SObject>();
+ s.name = baseClass.name;
+
+ Program.LogDebug("CONSTRUCTED: " + s.name);
- foreach (var v in baseClass.GetType().GetFields(BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance))
+ if (copyAllData)
{
- try
+ foreach (var v in baseClass.GetType().GetFields(BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance))
{
- var fi = s.GetType().GetField(v.Name, BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance);
- if (fi != null && !fi.IsStatic)
+ try
{
- fi.SetValue(s, v.GetValue(baseClass));
- //Console.WriteLine("SET {0} ON {1} TO {2}", fi.Name, s.name, v.GetValue(baseClass));
+ var fi = s.GetType().GetField(v.Name, BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance);
+ if (fi != null && !fi.IsStatic)
+ {
+ fi.SetValue(s, v.GetValue(baseClass));
+ //Console.WriteLine("SET {0} ON {1} TO {2}", fi.Name, s.name, v.GetValue(baseClass));
+ }
+ }
+ catch (Exception ex)
+ {
+ Program.LogError(ex);
}
- }
- catch (Exception ex)
- {
- Program.LogError(ex);
}
}
- //s.IsFarm = baseClass.IsFarm;
- //s.IsOutdoors = baseClass.IsOutdoors;
- //s.LightLevel = baseClass.LightLevel;
- //s.Map = baseClass.Map;
- //s.objects = baseClass.objects;
- //s.temporarySprites = baseClass.temporarySprites;
-
- /*
- s.actionObjectForQuestionDialogue = baseClass.actionObjectForQuestionDialogue;
- s.characters = baseClass.characters;
- s.critters = (List<Critter>)typeof(GameLocation).GetField("critters", BindingFlags.Instance | BindingFlags.NonPublic).GetValue(baseClass);
- s.currentEvent = baseClass.currentEvent;
- s.debris = baseClass.debris;
- s.doorSprites = baseClass.doorSprites;
- s.doors = baseClass.doors;
- s.farmers = baseClass.farmers;
- s.fishSplashAnimation = baseClass.fishSplashAnimation;
- s.fishSplashPoint = baseClass.fishSplashPoint;
- s.forceViewportPlayerFollow = baseClass.forceViewportPlayerFollow;
- s.ignoreDebrisWeather = baseClass.ignoreDebrisWeather;
- s.ignoreLights = baseClass.ignoreLights;
- s.ignoreOutdoorLighting = baseClass.ignoreOutdoorLighting;
- s.isFarm = baseClass.isFarm;
- s.isOutdoors = baseClass.isOutdoors;
- s.isStructure = baseClass.isStructure;
- s.largeTerrainFeatures = baseClass.largeTerrainFeatures;
- s.lastQuestionKey = baseClass.lastQuestionKey;
- s.lastTouchActionLocation = baseClass.lastTouchActionLocation;
- s.lightGlows = baseClass.lightGlows;
- s.map = baseClass.map;
- s.name = baseClass.name;
- s.numberOfSpawnedObjectsOnMap = baseClass.numberOfSpawnedObjectsOnMap;
- s.objects = baseClass.objects;
- s.orePanAnimation = baseClass.orePanAnimation;
- s.orePanPoint = baseClass.orePanPoint;
- s.projectiles = baseClass.projectiles;
- s.temporarySprites = baseClass.temporarySprites;
- s.terrainFeatures = baseClass.terrainFeatures;
- s.uniqueName = baseClass.uniqueName;
- s.warps = baseClass.warps;
- s.wasUpdated = (bool)typeof(GameLocation).GetField("wasUpdated", BindingFlags.Instance | BindingFlags.NonPublic).GetValue(baseClass);
- s.waterAnimationIndex = baseClass.waterAnimationIndex;
- s.waterAnimationTimer = baseClass.waterAnimationTimer;
- s.waterColor = baseClass.waterColor;
- s.waterTileFlip = baseClass.waterTileFlip;
- s.waterTiles = baseClass.waterTiles;
- */
-
-
-
return s;
}
- public static List<SGameLocation> ConvertGameLocations(List<GameLocation> baseGameLocations)
+ public static List<SGameLocation> ConstructFromBaseClasses(List<GameLocation> baseGameLocations, bool copyAllData = false)
{
- return baseGameLocations.Select(ConstructFromBaseClass).ToList();
+ return baseGameLocations.Select(gl => ConstructFromBaseClass(gl, copyAllData)).ToList();
}
public virtual void update(GameTime gameTime)
@@ -110,5 +65,10 @@ namespace StardewModdingAPI.Inheritance
v.Value.draw(b, (int)v.Key.X, (int)v.Key.Y, 0.999f, 1);
}
}
+
+ public SGameLocation()
+ {
+ ModObjects = new SerializableDictionary<Vector2, SObject>();
+ }
}
}
diff --git a/StardewModdingAPI/Inheritance/SObject.cs b/StardewModdingAPI/Inheritance/SObject.cs
index 97d2fa41..5e36b5b7 100644
--- a/StardewModdingAPI/Inheritance/SObject.cs
+++ b/StardewModdingAPI/Inheritance/SObject.cs
@@ -48,13 +48,23 @@ namespace StardewModdingAPI.Inheritance
public override void draw(SpriteBatch spriteBatch, int x, int y, float alpha = 1)
{
-
if (Texture != null)
- spriteBatch.Draw(Texture, new Vector2(x, y), new Color(255, 255, 255, 255f * alpha));
+ {
+ int targSize = Game1.tileSize;
+ int midX = (int) ((x) + 32);
+ int midY = (int) ((y) + 32);
+
+ int targX = midX - targSize / 2;
+ int targY = midY - targSize / 2;
+
+ Rectangle targ = new Rectangle(targX, targY, targSize, targSize);
+ spriteBatch.Draw(Texture, targ, null, new Color(255, 255, 255, 255f * alpha), 0, Vector2.Zero, SpriteEffects.None, 0.999f);
+ }
}
public override void draw(SpriteBatch spriteBatch, int xNonTile, int yNonTile, float layerDepth, float alpha = 1)
{
+ Program.LogInfo("DRAW ME2");
return;
try
{
@@ -183,6 +193,11 @@ namespace StardewModdingAPI.Inheritance
public override bool placementAction(GameLocation location, int x, int y, Farmer who = null)
{
+ Vector2 key = new Vector2(x, y);
+ if (!location.objects.ContainsKey(key))
+ location.objects.Add(key, this);
+ return false;
+
SGameLocation s = SGame.GetLocationFromName(location.name);
if (s.GetHashCode() != SGame.CurrentLocation.GetHashCode())
diff --git a/StardewModdingAPI/Program.cs b/StardewModdingAPI/Program.cs
index 4277bdce..53a1a2c7 100644
--- a/StardewModdingAPI/Program.cs
+++ b/StardewModdingAPI/Program.cs
@@ -49,7 +49,7 @@ namespace StardewModdingAPI
public static Thread gameThread;
public static Thread consoleInputThread;
- public const string Version = "0.33 Alpha";
+ public const string Version = "0.34 Alpha";
public const bool debug = false;
public static bool disableLogging { get; private set; }
@@ -63,16 +63,16 @@ namespace StardewModdingAPI
if (debug)
Console.Title += " - DEBUG IS NOT FALSE, AUTHOUR FORGOT TO INCREMENT VERSION VARS";
- Application.ThreadException += Application_ThreadException;
- Application.SetUnhandledExceptionMode(UnhandledExceptionMode.CatchException);
- AppDomain.CurrentDomain.UnhandledException += CurrentDomain_UnhandledException;
-
+
+
+ //TODO: Have an app.config and put the paths inside it so users can define locations to load mods from
ExecutionPath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
ModPaths.Add(Path.Combine(Path.Combine(Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), "StardewValley")), "Mods"));
ModPaths.Add(Path.Combine(ExecutionPath, "Mods"));
ModPaths.Add(Path.Combine(Path.Combine(ExecutionPath, "Mods"), "Content"));
ModContentPaths.Add(Path.Combine(Path.Combine(Path.Combine(Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), "StardewValley")), "Mods"), "Content"));
+ //Checks that all defined modpaths exist as directories
foreach (string ModPath in ModPaths)
{
try
@@ -87,6 +87,7 @@ namespace StardewModdingAPI
LogError("Could not create a missing ModPath: " + ModPath + "\n\n" + ex);
}
}
+ //Same for content
foreach (string ModContentPath in ModContentPaths)
{
try
@@ -99,7 +100,7 @@ namespace StardewModdingAPI
LogError("Could not create a missing ModContentPath: " + ModContentPath + "\n\n" + ex);
}
}
-
+ //And then make sure we have an errorlog dir
try
{
if (!Directory.Exists(LogPath))
@@ -110,10 +111,12 @@ namespace StardewModdingAPI
LogError("Could not create the missing ErrorLogs path: " + LogPath + "\n\n" + ex);
}
- CurrentLog = LogPath + "\\MODDED_ProgramLog_" + System.DateTime.Now.Ticks + ".txt";
+ //Define the path to the current log file
+ CurrentLog = LogPath + "\\MODDED_ProgramLog_LATEST"/* + System.DateTime.Now.Ticks + */ + ".txt";
Log(ExecutionPath, false);
+ //Create a writer to the log file
try
{
LogStream = new StreamWriter(CurrentLog, false);
@@ -124,48 +127,62 @@ namespace StardewModdingAPI
LogError("Could not initialize LogStream - Logging is disabled");
}
+
LogInfo("Initializing SDV Assembly...");
if (!File.Exists(ExecutionPath + "\\Stardew Valley.exe"))
{
+ //If the api isn't next to SDV.exe then terminate. Though it'll crash before we even get here w/o sdv.exe. Perplexing.
LogError("Could not find: " + ExecutionPath + "\\Stardew Valley.exe");
LogError("The API will now terminate.");
Console.ReadKey();
Environment.Exit(-4);
}
- StardewAssembly = Assembly.LoadFile(ExecutionPath + "\\Stardew Valley.exe");
+ //Load in that assembly. Also, ignore security :D
+ StardewAssembly = Assembly.UnsafeLoadFrom(ExecutionPath + "\\Stardew Valley.exe");
StardewProgramType = StardewAssembly.GetType("StardewValley.Program", true);
StardewGameInfo = StardewProgramType.GetField("gamePtr");
-
-
+ //Change the game's version
LogInfo("Injecting New SDV Version...");
Game1.version += "-Z_MODDED | SMAPI " + Version;
+ //Create the thread for the game to run in.
gameThread = new Thread(RunGame);
LogInfo("Starting SDV...");
gameThread.Start();
+ //I forget.
SGame.GetStaticFields();
while (!ready)
{
-
+ //Wait for the game to load up
}
+ //SDV is running
Log("SDV Loaded Into Memory");
- consoleInputThread = new Thread(ConsoleInputThread);
+ //Create definition to listen for input
LogInfo("Initializing Console Input Thread...");
+ consoleInputThread = new Thread(ConsoleInputThread);
+ //The only command in the API (at least it should be, for now)
Command.RegisterCommand("help", "Lists all commands | 'help <cmd>' returns command description").CommandFired += help_CommandFired;
+ //Command.RegisterCommand("crash", "crashes sdv").CommandFired += delegate { Game1.player.draw(null); };
+ //Subscribe to events
Events.KeyPressed += Events_KeyPressed;
Events.LoadContent += Events_LoadContent;
- //Events.MenuChanged += Events_MenuChanged;
- Events.LocationsChanged += Events_LocationsChanged;
- Events.CurrentLocationChanged += Events_CurrentLocationChanged;
+ //Events.MenuChanged += Events_MenuChanged; //Idk right now
+ if (debug)
+ {
+ //Experimental
+ Events.LocationsChanged += Events_LocationsChanged;
+ Events.CurrentLocationChanged += Events_CurrentLocationChanged;
+ }
+ //Do tweaks using winforms invoke because I'm lazy
LogInfo("Applying Final SDV Tweaks...");
StardewInvoke(() =>
{
@@ -174,11 +191,13 @@ namespace StardewModdingAPI
StardewForm.Resize += Events.InvokeResize;
});
+ //Game's in memory now, send the event
LogInfo("Game Loaded");
Events.InvokeGameLoaded();
- consoleInputThread.Start();
LogColour(ConsoleColor.Cyan, "Type 'help' for help, or 'help <cmd>' for a command's usage");
+ //Begin listening to input
+ consoleInputThread.Start();
while (ready)
@@ -187,11 +206,14 @@ namespace StardewModdingAPI
Thread.Sleep(1000 / 10);
}
+ //abort the thread, we're closing
if (consoleInputThread != null && consoleInputThread.ThreadState == ThreadState.Running)
consoleInputThread.Abort();
LogInfo("Game Execution Finished");
LogInfo("Shutting Down...");
+ Thread.Sleep(100);
+ /*
int time = 0;
int step = 100;
int target = 1000;
@@ -205,6 +227,7 @@ namespace StardewModdingAPI
if (time >= target)
break;
}
+ */
Environment.Exit(0);
}
@@ -216,6 +239,12 @@ namespace StardewModdingAPI
public static void RunGame()
{
+ //Does this even do anything???
+ Application.ThreadException += Application_ThreadException;
+ Application.SetUnhandledExceptionMode(UnhandledExceptionMode.CatchException);
+ AppDomain.CurrentDomain.UnhandledException += CurrentDomain_UnhandledException;
+ //I've yet to see it called :|
+
try
{
gamePtr = new SGame();
@@ -340,7 +369,7 @@ namespace StardewModdingAPI
{
if (debug)
{
- SGame.ModLocations = SGameLocation.ConvertGameLocations(Game1.locations);
+ SGame.ModLocations = SGameLocation.ConstructFromBaseClasses(Game1.locations);
}
}
@@ -351,7 +380,7 @@ namespace StardewModdingAPI
if (debug)
{
Console.WriteLine(newLocation.name);
- SGame.CurrentLocation = SGame.ModLocations.FirstOrDefault(x => x.name == newLocation.name);
+ SGame.CurrentLocation = SGame.LoadOrCreateSGameLocationFromName(newLocation.name);
}
//Game1.currentLocation = SGame.CurrentLocation;
//LogInfo(((SGameLocation) newLocation).name);
@@ -450,6 +479,15 @@ namespace StardewModdingAPI
Console.ForegroundColor = ConsoleColor.Gray;
}
+ public static void LogDebug(object o, params object[] format)
+ {
+ if (!debug)
+ return;
+ Console.ForegroundColor = ConsoleColor.DarkYellow;
+ Log(o.ToString(), format);
+ Console.ForegroundColor = ConsoleColor.Gray;
+ }
+
public static void LogValueNotSpecified()
{
LogError("<value> must be specified");