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authorZoryn Aaron <zoryn4163@gmail.com>2016-04-04 06:25:09 -0400
committerZoryn Aaron <zoryn4163@gmail.com>2016-04-04 06:25:09 -0400
commitd5322bc1bb789b974d00f8fcbe61e201c9b030b8 (patch)
treee4986676e597aab41116faedc44cbe9b66a87103 /StardewModdingAPI
parentaf37ad15f4580de3f74fe1d3265abebefa323572 (diff)
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graphics events for rendering
Diffstat (limited to 'StardewModdingAPI')
-rw-r--r--StardewModdingAPI/Events/Graphics.cs41
-rw-r--r--StardewModdingAPI/Inheritance/SGame.cs7
2 files changed, 48 insertions, 0 deletions
diff --git a/StardewModdingAPI/Events/Graphics.cs b/StardewModdingAPI/Events/Graphics.cs
index 4e533f92..ed129137 100644
--- a/StardewModdingAPI/Events/Graphics.cs
+++ b/StardewModdingAPI/Events/Graphics.cs
@@ -43,6 +43,27 @@ namespace StardewModdingAPI.Events
public static event EventHandler OnPostRenderEvent = delegate { };
/// <summary>
+ /// Occurs before the GUI is drawn. Does not check for conditional statements.
+ /// </summary>
+
+ public static event EventHandler OnPreRenderGuiEventNoCheck = delegate { };
+ /// <summary>
+ /// Occurs after the GUI is drawn. Does not check for conditional statements.
+ /// </summary>
+
+ public static event EventHandler OnPostRenderGuiEventNoCheck = delegate { };
+ /// <summary>
+ /// Occurs before the HUD is drawn. Does not check for conditional statements.
+ /// </summary>
+
+ public static event EventHandler OnPreRenderHudEventNoCheck = delegate { };
+ /// <summary>
+ /// Occurs after the HUD is drawn. Does not check for conditional statements.
+ /// </summary>
+
+ public static event EventHandler OnPostRenderHudEventNoCheck = delegate { };
+
+ /// <summary>
/// Draws when SGame.Debug is true. F3 toggles this.
/// Game1.spriteBatch.Begin() is pre-called.
/// Do not make end or begin calls to the spritebatch.
@@ -85,6 +106,26 @@ namespace StardewModdingAPI.Events
OnPostRenderEvent.Invoke(sender, e);
}
+ internal static void InvokeOnPreRenderGuiEventNoCheck(object sender, EventArgs e)
+ {
+ OnPreRenderGuiEventNoCheck.Invoke(sender, e);
+ }
+
+ internal static void InvokeOnPostRenderGuiEventNoCheck(object sender, EventArgs e)
+ {
+ OnPostRenderGuiEventNoCheck.Invoke(sender, e);
+ }
+
+ internal static void InvokeOnPreRenderHudEventNoCheck(object sender, EventArgs e)
+ {
+ OnPreRenderHudEventNoCheck.Invoke(sender, e);
+ }
+
+ internal static void InvokeOnPostRenderHudEventNoCheck(object sender, EventArgs e)
+ {
+ OnPostRenderHudEventNoCheck.Invoke(sender, e);
+ }
+
internal static void InvokeResize(object sender, EventArgs e)
{
Resize.Invoke(sender, e);
diff --git a/StardewModdingAPI/Inheritance/SGame.cs b/StardewModdingAPI/Inheritance/SGame.cs
index 9cf204b8..2e6dc909 100644
--- a/StardewModdingAPI/Inheritance/SGame.cs
+++ b/StardewModdingAPI/Inheritance/SGame.cs
@@ -1219,6 +1219,8 @@ namespace StardewModdingAPI.Inheritance
{
drawBillboard();
}
+
+ GraphicsEvents.InvokeOnPreRenderHudEventNoCheck(null, EventArgs.Empty);
if ((displayHUD || eventUp) && currentBillboard == 0 && gameMode == 3 && !freezeControls && !panMode)
{
GraphicsEvents.InvokeOnPreRenderHudEvent(null, EventArgs.Empty);
@@ -1231,6 +1233,8 @@ namespace StardewModdingAPI.Inheritance
{
spriteBatch.Draw(mouseCursors, new Vector2(getOldMouseX(), getOldMouseY()), getSourceRectForStandardTileSheet(mouseCursors, 0, 16, 16), Color.White, 0f, Vector2.Zero, 4f + dialogueButtonScale / 150f, SpriteEffects.None, 1f);
}
+ GraphicsEvents.InvokeOnPostRenderHudEventNoCheck(null, EventArgs.Empty);
+
if (hudMessages.Any() && (!eventUp || isFestival()))
{
for (int l = hudMessages.Count - 1; l >= 0; l--)
@@ -1299,6 +1303,8 @@ namespace StardewModdingAPI.Inheritance
{
spriteBatch.DrawString(smallFont, keyHelpString, new Vector2(tileSize, viewport.Height - tileSize - (dialogueUp ? (tileSize * 3 + (isQuestion ? (questionChoices.Count * tileSize) : 0)) : 0) - smallFont.MeasureString(keyHelpString).Y), Color.LightGray, 0f, Vector2.Zero, 1f, SpriteEffects.None, 0.9999999f);
}
+
+ GraphicsEvents.InvokeOnPreRenderGuiEventNoCheck(null, EventArgs.Empty);
if (activeClickableMenu != null)
{
GraphicsEvents.InvokeOnPreRenderGuiEvent(null, EventArgs.Empty);
@@ -1309,6 +1315,7 @@ namespace StardewModdingAPI.Inheritance
{
farmEvent?.drawAboveEverything(spriteBatch);
}
+ GraphicsEvents.InvokeOnPostRenderGuiEventNoCheck(null, EventArgs.Empty);
GraphicsEvents.InvokeOnPostRenderEvent(null, EventArgs.Empty);
spriteBatch.End();