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authorClxS <slxxls92@gmail.com>2016-03-06 15:26:04 +0000
committerClxS <slxxls92@gmail.com>2016-03-06 15:26:04 +0000
commitff96bba617907a132795abc9f712ecbf7f79365a (patch)
treea9cdf4ff982547733a1d584e547044c78db1e565 /StardewModdingAPI
parentb417604466da840c1f0a4e38aeb0f63ce28d2cdf (diff)
parent0e24d862a96da0a3fe6e7f74ed381fc6f05541a0 (diff)
downloadSMAPI-ff96bba617907a132795abc9f712ecbf7f79365a.tar.gz
SMAPI-ff96bba617907a132795abc9f712ecbf7f79365a.tar.bz2
SMAPI-ff96bba617907a132795abc9f712ecbf7f79365a.zip
Merge pull request #4 from Jtfinlay/release
Logging refactor
Diffstat (limited to 'StardewModdingAPI')
-rw-r--r--StardewModdingAPI/Command.cs11
-rw-r--r--StardewModdingAPI/Events/Game.cs6
-rw-r--r--StardewModdingAPI/Events/Graphics.cs2
-rw-r--r--StardewModdingAPI/Inheritance/Menus/SGameMenu.cs2
-rw-r--r--StardewModdingAPI/Inheritance/SGame.cs25
-rw-r--r--StardewModdingAPI/Inheritance/SGameLocation.cs4
-rw-r--r--StardewModdingAPI/Inheritance/SObject.cs6
-rw-r--r--StardewModdingAPI/Log.cs172
-rw-r--r--StardewModdingAPI/Program.cs401
-rw-r--r--StardewModdingAPI/StardewModdingAPI.csproj5
10 files changed, 334 insertions, 300 deletions
diff --git a/StardewModdingAPI/Command.cs b/StardewModdingAPI/Command.cs
index 4bfc7564..71a2483b 100644
--- a/StardewModdingAPI/Command.cs
+++ b/StardewModdingAPI/Command.cs
@@ -1,9 +1,6 @@
using StardewModdingAPI.Events;
using System;
using System.Collections.Generic;
-using System.Linq;
-using System.Text;
-using System.Threading.Tasks;
namespace StardewModdingAPI
{
@@ -44,7 +41,7 @@ namespace StardewModdingAPI
}
else
{
- Program.LogError("Unknown Command");
+ Log.Error("Unknown Command");
}
}
@@ -60,12 +57,12 @@ namespace StardewModdingAPI
Command c = new Command(command, cdesc, args);
if (RegisteredCommands.Contains(c))
{
- Program.LogError("Command already registered! [{0}]", c.CommandName);
+ Log.Error("Command already registered! [{0}]", c.CommandName);
return RegisteredCommands.Find(x => x.Equals(c));
}
RegisteredCommands.Add(c);
- Program.LogColour(ConsoleColor.Cyan, "Registered command: " + command);
+ Log.Verbose(ConsoleColor.Cyan, "Registered command: " + command);
return c;
}
@@ -102,7 +99,7 @@ namespace StardewModdingAPI
{
if (CommandFired == null)
{
- Program.LogError("Command failed to fire because it's fire event is null: " + CommandName);
+ Log.Error("Command failed to fire because it's fire event is null: " + CommandName);
return;
}
CommandFired.Invoke(this, new EventArgsCommand(this));
diff --git a/StardewModdingAPI/Events/Game.cs b/StardewModdingAPI/Events/Game.cs
index d155ba2e..6290d2c7 100644
--- a/StardewModdingAPI/Events/Game.cs
+++ b/StardewModdingAPI/Events/Game.cs
@@ -26,7 +26,7 @@ namespace StardewModdingAPI.Events
}
catch (Exception ex)
{
- Program.LogError("An exception occured in XNA Initialize: " + ex.ToString());
+ Log.Error("An exception occured in XNA Initialize: " + ex.ToString());
}
}
@@ -38,7 +38,7 @@ namespace StardewModdingAPI.Events
}
catch (Exception ex)
{
- Program.LogError("An exception occured in XNA LoadContent: " + ex.ToString());
+ Log.Error("An exception occured in XNA LoadContent: " + ex.ToString());
}
}
@@ -50,7 +50,7 @@ namespace StardewModdingAPI.Events
}
catch (Exception ex)
{
- Program.LogError("An exception occured in XNA UpdateTick: " + ex.ToString());
+ Log.Error("An exception occured in XNA UpdateTick: " + ex.ToString());
}
}
}
diff --git a/StardewModdingAPI/Events/Graphics.cs b/StardewModdingAPI/Events/Graphics.cs
index 62bffe82..60ee7a74 100644
--- a/StardewModdingAPI/Events/Graphics.cs
+++ b/StardewModdingAPI/Events/Graphics.cs
@@ -19,7 +19,7 @@ namespace StardewModdingAPI.Events
}
catch (Exception ex)
{
- Program.LogError("An exception occured in XNA DrawTick: " + ex.ToString());
+ Log.Error("An exception occured in XNA DrawTick: " + ex.ToString());
}
}
diff --git a/StardewModdingAPI/Inheritance/Menus/SGameMenu.cs b/StardewModdingAPI/Inheritance/Menus/SGameMenu.cs
index 8b883fb6..721e04d8 100644
--- a/StardewModdingAPI/Inheritance/Menus/SGameMenu.cs
+++ b/StardewModdingAPI/Inheritance/Menus/SGameMenu.cs
@@ -39,7 +39,7 @@ namespace StardewModdingAPI.Inheritance.Menus
{
if (pages[currentTab] is InventoryPage)
{
- Program.LogInfo("INV SCREEN");
+ Log.Verbose("INV SCREEN");
}
else
{
diff --git a/StardewModdingAPI/Inheritance/SGame.cs b/StardewModdingAPI/Inheritance/SGame.cs
index 69439209..c7b07c43 100644
--- a/StardewModdingAPI/Inheritance/SGame.cs
+++ b/StardewModdingAPI/Inheritance/SGame.cs
@@ -75,9 +75,8 @@ namespace StardewModdingAPI.Inheritance
{
instance = this;
- if (Program.debug)
- {
- SaveGame.serializer = new XmlSerializer(typeof (SaveGame), new Type[28]
+#if DEBUG
+ SaveGame.serializer = new XmlSerializer(typeof (SaveGame), new Type[28]
{
typeof (Tool),
typeof (GameLocation),
@@ -108,12 +107,12 @@ namespace StardewModdingAPI.Inheritance
typeof (TerrainFeature),
typeof (SObject)
});
- }
+#endif
}
protected override void Initialize()
{
- Program.Log("XNA Initialize");
+ Log.Verbose("XNA Initialize");
ModItems = new Dictionary<Int32, SObject>();
PreviouslyPressedKeys = new Keys[0];
base.Initialize();
@@ -122,7 +121,7 @@ namespace StardewModdingAPI.Inheritance
protected override void LoadContent()
{
- Program.Log("XNA LoadContent");
+ Log.Verbose("XNA LoadContent");
base.LoadContent();
Events.GameEvents.InvokeLoadContent();
}
@@ -137,7 +136,7 @@ namespace StardewModdingAPI.Inheritance
}
catch (Exception ex)
{
- Program.LogError("An error occured in the base update loop: " + ex);
+ Log.Error("An error occured in the base update loop: " + ex);
Console.ReadKey();
}
@@ -169,7 +168,7 @@ namespace StardewModdingAPI.Inheritance
{
if (modItem.HasBeenRegistered)
{
- Program.LogError("The item {0} has already been registered with ID {1}", modItem.Name, modItem.RegisteredId);
+ Log.Error("The item {0} has already been registered with ID {1}", modItem.Name, modItem.RegisteredId);
return modItem.RegisteredId;
}
Int32 newId = LowestModItemID;
@@ -189,14 +188,14 @@ namespace StardewModdingAPI.Inheritance
{
return ModItems.ElementAt(id).Value.Clone();
}
- Program.LogError("ModItem Dictionary does not contain index: " + id.ToString());
+ Log.Error("ModItem Dictionary does not contain index: " + id.ToString());
return null;
}
if (ModItems.ContainsKey(id))
{
return ModItems[id].Clone();
}
- Program.LogError("ModItem Dictionary does not contain ID: " + id.ToString());
+ Log.Error("ModItem Dictionary does not contain ID: " + id.ToString());
return null;
}
@@ -212,7 +211,7 @@ namespace StardewModdingAPI.Inheritance
GameLocation gl = locations.FirstOrDefault(x => x.name == name);
if (gl != null)
{
- Program.LogDebug("A custom location was created for the new name: " + name);
+ Log.Debug("A custom location was created for the new name: " + name);
SGameLocation s = SGameLocation.ConstructFromBaseClass(gl);
ModLocations.Add(s);
return s;
@@ -220,13 +219,13 @@ namespace StardewModdingAPI.Inheritance
if (currentLocation != null && currentLocation.name == name)
{
gl = currentLocation;
- Program.LogDebug("A custom location was created from the current location for the new name: " + name);
+ Log.Debug("A custom location was created from the current location for the new name: " + name);
SGameLocation s = SGameLocation.ConstructFromBaseClass(gl);
ModLocations.Add(s);
return s;
}
- Program.LogDebug("A custom location could not be created for: " + name);
+ Log.Debug("A custom location could not be created for: " + name);
return null;
}
diff --git a/StardewModdingAPI/Inheritance/SGameLocation.cs b/StardewModdingAPI/Inheritance/SGameLocation.cs
index 0787c0e1..437b0bfa 100644
--- a/StardewModdingAPI/Inheritance/SGameLocation.cs
+++ b/StardewModdingAPI/Inheritance/SGameLocation.cs
@@ -25,7 +25,7 @@ namespace StardewModdingAPI.Inheritance
s.BaseGameLocation = baseClass;
s.name = baseClass.name;
- Program.LogDebug("CONSTRUCTED: " + s.name);
+ Log.Debug("CONSTRUCTED: " + s.name);
if (copyAllData)
{
@@ -42,7 +42,7 @@ namespace StardewModdingAPI.Inheritance
}
catch (Exception ex)
{
- Program.LogError(ex);
+ Log.Error(ex);
}
}
}
diff --git a/StardewModdingAPI/Inheritance/SObject.cs b/StardewModdingAPI/Inheritance/SObject.cs
index 25cdb26e..28254c24 100644
--- a/StardewModdingAPI/Inheritance/SObject.cs
+++ b/StardewModdingAPI/Inheritance/SObject.cs
@@ -78,7 +78,7 @@ namespace StardewModdingAPI.Inheritance
public override void draw(SpriteBatch spriteBatch, int xNonTile, int yNonTile, float layerDepth, float alpha = 1)
{
- Program.LogInfo("THIS DRAW FUNCTION IS NOT IMPLEMENTED I WANT TO KNOW WHERE IT IS CALLED");
+ Log.Debug("THIS DRAW FUNCTION IS NOT IMPLEMENTED I WANT TO KNOW WHERE IT IS CALLED");
return;
try
{
@@ -105,7 +105,7 @@ namespace StardewModdingAPI.Inheritance
}
catch (Exception ex)
{
- Program.LogError(ex.ToString());
+ Log.Error(ex.ToString());
Console.ReadKey();
}
}
@@ -249,7 +249,7 @@ namespace StardewModdingAPI.Inheritance
s.boundingBox = new Rectangle(x / Game1.tileSize * Game1.tileSize, y / Game1.tileSize * Game1.tileSize, this.boundingBox.Width, this.boundingBox.Height);
location.objects.Add(key, s);
- Program.LogInfo("{0} - {1}", this.GetHashCode(), s.GetHashCode());
+ Log.Verbose("{0} - {1}", this.GetHashCode(), s.GetHashCode());
return true;
}
diff --git a/StardewModdingAPI/Log.cs b/StardewModdingAPI/Log.cs
new file mode 100644
index 00000000..2784b709
--- /dev/null
+++ b/StardewModdingAPI/Log.cs
@@ -0,0 +1,172 @@
+using System;
+using System.IO;
+using System.Threading;
+
+namespace StardewModdingAPI
+{
+
+ /// <summary>
+ /// Class to organize logging calls.
+ /// </summary>
+ public class Log
+ {
+ private static StreamWriter _logStream;
+ private static string _logPath;
+
+ /// <summary>
+ /// Set up the logging stream
+ /// </summary>
+ /// <param name="logPath"></param>
+ public static void Initialize(string logPath)
+ {
+ _logPath = logPath;
+ var logFile = string.Format("{0}\\MODDED_ProgramLog.Log_LATEST.txt", logPath);
+ try
+ {
+ _logStream = new StreamWriter(logFile, false);
+ }
+ catch (Exception)
+ {
+ // TODO: not use general exception
+ Log.Error("Could not initialize LogStream - Logging is disabled");
+ }
+ }
+
+ /// <summary>
+ /// Print provided parameters to the console/file as applicable
+ /// </summary>
+ /// <param name="message">Desired message</param>
+ /// <param name="suppressMessage">When true, writes to ONLY console and not the log file.</param>
+ /// <param name="values">Additional params to be added to the message</param>
+ private static void PrintLog(object message, bool disableLogging, params object[] values)
+ {
+ string logOutput = string.Format("[{0}] {1}", System.DateTime.Now.ToLongTimeString(), String.Format(message.ToString(), values));
+ Console.WriteLine(logOutput);
+
+ if (_logStream != null && !disableLogging)
+ {
+ _logStream.WriteLine(logOutput);
+ _logStream.Flush();
+ }
+ }
+
+ /// <summary>
+ /// Successful message to display to console and logging.
+ /// </summary>
+ /// <param name="message"></param>
+ /// <param name="values"></param>
+ public static void Success(object message, params object[] values)
+ {
+ Console.ForegroundColor = ConsoleColor.Green;
+ Log.PrintLog(message?.ToString(), false, values);
+ Console.ForegroundColor = ConsoleColor.Gray;
+ }
+
+ /// <summary>
+ /// Generic comment to display to console and logging.
+ /// </summary>
+ /// <param name="message"></param>
+ /// <param name="values"></param>
+ public static void Verbose(object message, params object[] values)
+ {
+ Log.PrintLog(message?.ToString(), false, values);
+ }
+
+ /// <summary>
+ /// Additional comment to display to console and logging.
+ /// </summary>
+ /// <param name="message"></param>
+ /// <param name="values"></param>
+ public static void Comment(object message, params object[] values)
+ {
+ Console.ForegroundColor = ConsoleColor.Yellow;
+ Log.PrintLog(message?.ToString(), false, values);
+ Console.ForegroundColor = ConsoleColor.Gray;
+ }
+
+ /// <summary>
+ /// Message for only console. Does not appear in logging.
+ /// </summary>
+ /// <param name="message"></param>
+ /// <param name="values"></param>
+ public static void Info(object message, params object[] values)
+ {
+ Log.PrintLog(message.ToString(), true, values);
+ }
+
+ /// <summary>
+ /// Important message indicating an error.
+ /// </summary>
+ /// <param name="message"></param>
+ /// <param name="values"></param>
+ public static void Error(object message, params object[] values)
+ {
+ Console.ForegroundColor = ConsoleColor.Red;
+ Log.PrintLog(message.ToString(), false, values);
+ Console.ForegroundColor = ConsoleColor.Gray;
+ }
+
+ /// <summary>
+ /// A message displayed only while in DEBUG mode
+ /// </summary>
+ /// <param name="message"></param>
+ /// <param name="values"></param>
+ public static void Debug(object message, params object[] values)
+ {
+#if DEBUG
+ Console.ForegroundColor = ConsoleColor.Yellow;
+ Log.PrintLog(message.ToString(), false, values);
+ Console.ForegroundColor = ConsoleColor.Gray;
+#endif
+ }
+
+ /// <summary>
+ /// Catch unhandled exception from the application
+ /// </summary>
+ /// <remarks>Should be moved out of here if we do more than just log the exception.</remarks>
+ public static void CurrentDomain_UnhandledException(object sender, UnhandledExceptionEventArgs e)
+ {
+ Console.WriteLine("An exception has been caught");
+ File.WriteAllText(_logPath + "\\MODDED_ErrorLog.Log_" + Extensions.Random.Next(100000000, 999999999) + ".txt", e.ExceptionObject.ToString());
+ }
+
+ /// <summary>
+ /// Catch thread exception from the application
+ /// </summary>
+ /// <remarks>Should be moved out of here if we do more than just log the exception.</remarks>
+ public static void Application_ThreadException(object sender, ThreadExceptionEventArgs e)
+ {
+ Console.WriteLine("A thread exception has been caught");
+ File.WriteAllText(_logPath + "\\MODDED_ErrorLog.Log_" + Extensions.Random.Next(100000000, 999999999) + ".txt", e.Exception.ToString());
+ }
+
+ // I'm including the following for now because they have a lot of references with different uses.
+ // They should be removed since they do not provide any insight into actual problems, and other log methods should be used.
+
+ public static void LogValueNotSpecified()
+ {
+ Error("<value> must be specified");
+ }
+
+ public static void LogObjectValueNotSpecified()
+ {
+ Error("<object> and <value> must be specified");
+ }
+
+ public static void LogValueInvalid()
+ {
+ Error("<value> is invalid");
+ }
+
+ public static void LogObjectInvalid()
+ {
+ Error("<object> is invalid");
+ }
+
+ public static void LogValueNotInt32()
+ {
+ Error("<value> must be a whole number (Int32)");
+ }
+
+ }
+}
diff --git a/StardewModdingAPI/Program.cs b/StardewModdingAPI/Program.cs
index 000ddab0..28073135 100644
--- a/StardewModdingAPI/Program.cs
+++ b/StardewModdingAPI/Program.cs
@@ -1,29 +1,18 @@
-using System;
-using System.CodeDom.Compiler;
+using Microsoft.Xna.Framework;
+using Microsoft.Xna.Framework.Graphics;
+using StardewModdingAPI.Events;
+using StardewModdingAPI.Inheritance;
+using StardewModdingAPI.Inheritance.Menus;
+using StardewValley;
+using StardewValley.Menus;
+using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.IO;
using System.Linq;
using System.Reflection;
-using System.Reflection.Emit;
-using System.Text;
using System.Threading;
-using System.Threading.Tasks;
using System.Windows.Forms;
-using Microsoft.CSharp;
-using Microsoft.Xna.Framework;
-using Microsoft.Xna.Framework.Graphics;
-using Microsoft.Xna.Framework.Input;
-using StardewModdingAPI.Inheritance;
-using StardewModdingAPI.Inheritance.Menus;
-using StardewValley;
-using StardewValley.Menus;
-using StardewValley.Minigames;
-using StardewValley.Network;
-using StardewValley.Tools;
-using Keys = Microsoft.Xna.Framework.Input.Keys;
-using Object = StardewValley.Object;
-using StardewModdingAPI.Events;
namespace StardewModdingAPI
{
@@ -32,10 +21,8 @@ namespace StardewModdingAPI
public static string ExecutionPath { get; private set; }
public static string DataPath = Path.Combine(Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), "StardewValley"));
public static List<string> ModPaths = new List<string>();
- public static List<string> ModContentPaths = new List<string>();
+ public static List<string> ModContentPaths = new List<string>();
public static string LogPath = Path.Combine(Path.Combine(Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), "StardewValley")), "ErrorLogs");
- public static string CurrentLog { get; private set; }
- public static StreamWriter LogStream { get; private set; }
public static Texture2D DebugPixel { get; private set; }
@@ -51,25 +38,22 @@ namespace StardewModdingAPI
public static Thread consoleInputThread;
public const string Version = "0.36 Alpha";
- public const bool debug = false;
- public static bool disableLogging { get; private set; }
public static bool StardewInjectorLoaded { get; private set; }
public static Mod StardewInjectorMod { get; private set; }
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-
-
private static void Main(string[] args)
{
Console.Title = "Stardew Modding API Console";
- Console.Title += " - Version " + Version;
- if (debug)
- Console.Title += " - DEBUG IS NOT FALSE, AUTHOUR NEEDS TO REUPLOAD THIS VERSION";
-
- //TODO: Have an app.config and put the paths inside it so users can define locations to load mods from
+ Console.Title += " - Version " + Version;
+#if DEBUG
+ Console.Title += " - DEBUG IS NOT FALSE, AUTHOUR NEEDS TO REUPLOAD THIS VERSION";
+#endif
+
+ //TODO: Have an app.config and put the paths inside it so users can define locations to load mods from
ExecutionPath = Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location);
ModPaths.Add(Path.Combine(Path.Combine(Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), "StardewValley")), "Mods"));
ModPaths.Add(Path.Combine(ExecutionPath, "Mods"));
@@ -88,7 +72,7 @@ namespace StardewModdingAPI
}
catch (Exception ex)
{
- LogError("Could not create a missing ModPath: " + ModPath + "\n\n" + ex);
+ Log.Error("Could not create a missing ModPath: " + ModPath + "\n\n" + ex);
}
}
//Same for content
@@ -101,7 +85,7 @@ namespace StardewModdingAPI
}
catch (Exception ex)
{
- LogError("Could not create a missing ModContentPath: " + ModContentPath + "\n\n" + ex);
+ Log.Error("Could not create a missing ModContentPath: " + ModContentPath + "\n\n" + ex);
}
}
//And then make sure we have an errorlog dir
@@ -112,32 +96,15 @@ namespace StardewModdingAPI
}
catch (Exception ex)
{
- LogError("Could not create the missing ErrorLogs path: " + LogPath + "\n\n" + ex);
- }
-
- //Define the path to the current log file
- CurrentLog = LogPath + "\\MODDED_ProgramLog_LATEST"/* + System.DateTime.Now.Ticks + */ + ".txt";
-
- Log(ExecutionPath, false);
-
- //Create a writer to the log file
- try
- {
- LogStream = new StreamWriter(CurrentLog, false);
- }
- catch (Exception ex)
- {
- disableLogging = true;
- LogError("Could not initialize LogStream - Logging is disabled");
+ Log.Error("Could not create the missing ErrorLogs path: " + LogPath + "\n\n" + ex);
}
-
- LogInfo("Initializing SDV Assembly...");
+ Log.Info("Initializing SDV Assembly...");
if (!File.Exists(ExecutionPath + "\\Stardew Valley.exe"))
{
//If the api isn't next to SDV.exe then terminate. Though it'll crash before we even get here w/o sdv.exe. Perplexing.
- LogError("Could not find: " + ExecutionPath + "\\Stardew Valley.exe");
- LogError("The API will now terminate.");
+ Log.Error("Could not find: " + ExecutionPath + "\\Stardew Valley.exe");
+ Log.Error("The API will now terminate.");
Console.ReadKey();
Environment.Exit(-4);
}
@@ -153,16 +120,16 @@ namespace StardewModdingAPI
{
foreach (String s in Directory.GetFiles(ModPath, "StardewInjector.dll"))
{
- LogColour(ConsoleColor.Green, "Found Stardew Injector DLL: " + s);
+ Log.Success(ConsoleColor.Green, "Found Stardew Injector DLL: " + s);
try
{
Assembly mod = Assembly.UnsafeLoadFrom(s); //to combat internet-downloaded DLLs
- if (mod.DefinedTypes.Count(x => x.BaseType == typeof (Mod)) > 0)
+ if (mod.DefinedTypes.Count(x => x.BaseType == typeof(Mod)) > 0)
{
- LogColour(ConsoleColor.Green, "Loading Injector DLL...");
- TypeInfo tar = mod.DefinedTypes.First(x => x.BaseType == typeof (Mod));
- Mod m = (Mod) mod.CreateInstance(tar.ToString());
+ Log.Success("Loading Injector DLL...");
+ TypeInfo tar = mod.DefinedTypes.First(x => x.BaseType == typeof(Mod));
+ Mod m = (Mod)mod.CreateInstance(tar.ToString());
Console.WriteLine("LOADED: {0} by {1} - Version {2} | Description: {3}", m.Name, m.Authour, m.Version, m.Description);
m.Entry(false);
StardewInjectorLoaded = true;
@@ -170,12 +137,12 @@ namespace StardewModdingAPI
}
else
{
- LogError("Invalid Mod DLL");
+ Log.Error("Invalid Mod DLL");
}
}
catch (Exception ex)
{
- LogError("Failed to load mod '{0}'. Exception details:\n" + ex, s);
+ Log.Error("Failed to load mod '{0}'. Exception details:\n" + ex, s);
}
}
}
@@ -190,7 +157,7 @@ namespace StardewModdingAPI
{
//Stardew_Injector Mode
StardewInjectorLoaded = true;
- Program.LogInfo("STARDEW_INJECTOR DETECTED, LAUNCHING USING INJECTOR CALLS");
+ Program.Log.LogInfo("STARDEW_INJECTOR DETECTED, LAUNCHING USING INJECTOR CALLS");
Assembly inj = Assembly.UnsafeLoadFrom(ExecutionPath + "\\Stardew_Injector.exe");
Type prog = inj.GetType("Stardew_Injector.Program", true);
FieldInfo hooker = prog.GetField("hooker", BindingFlags.NonPublic | BindingFlags.Static);
@@ -221,27 +188,27 @@ namespace StardewModdingAPI
#endregion
//Change the game's version
- LogInfo("Injecting New SDV Version...");
+ Log.Info("Injecting New SDV Version...");
Game1.version += "-Z_MODDED | SMAPI " + Version;
//Create the thread for the game to run in.
gameThread = new Thread(RunGame);
- LogInfo("Starting SDV...");
+ Log.Info("Starting SDV...");
gameThread.Start();
//I forget.
- SGame.GetStaticFields();
-
+ SGame.GetStaticFields();
+
while (!ready)
{
//Wait for the game to load up
}
//SDV is running
- Log("SDV Loaded Into Memory");
+ Log.Comment("SDV Loaded Into Memory");
//Create definition to listen for input
- LogInfo("Initializing Console Input Thread...");
+ Log.Verbose("Initializing Console Input Thread...");
consoleInputThread = new Thread(ConsoleInputThread);
//The only command in the API (at least it should be, for now)\
@@ -251,29 +218,29 @@ namespace StardewModdingAPI
//Subscribe to events
Events.ControlEvents.KeyPressed += Events_KeyPressed;
- Events.GameEvents.LoadContent += Events_LoadContent;
- //Events.MenuChanged += Events_MenuChanged; //Idk right now
- if (debug)
- {
- //Experimental
- //Events.LocationsChanged += Events_LocationsChanged;
- //Events.CurrentLocationChanged += Events_CurrentLocationChanged;
- }
+ Events.GameEvents.LoadContent += Events_LoadContent;
+ //Events.MenuChanged += Events_MenuChanged; //Idk right now
+
+#if DEBUG
+ //Experimental
+ //Events.LocationsChanged += Events_LocationsChanged;
+ //Events.CurrentLocationChanged += Events_CurrentLocationChanged;
+#endif
//Do tweaks using winforms invoke because I'm lazy
- LogInfo("Applying Final SDV Tweaks...");
+ Log.Verbose("Applying Final SDV Tweaks...");
StardewInvoke(() =>
- {
- gamePtr.IsMouseVisible = false;
- gamePtr.Window.Title = "Stardew Valley - Version " + Game1.version;
- StardewForm.Resize += Events.GraphicsEvents.InvokeResize;
+ {
+ gamePtr.IsMouseVisible = false;
+ gamePtr.Window.Title = "Stardew Valley - Version " + Game1.version;
+ StardewForm.Resize += Events.GraphicsEvents.InvokeResize;
});
//Game's in memory now, send the event
- LogInfo("Game Loaded");
+ Log.Verbose("Game Loaded");
Events.GameEvents.InvokeGameLoaded();
- LogColour(ConsoleColor.Cyan, "Type 'help' for help, or 'help <cmd>' for a command's usage");
+ Log.Comment(ConsoleColor.Cyan, "Type 'help' for help, or 'help <cmd>' for a command's usage");
//Begin listening to input
consoleInputThread.Start();
@@ -288,8 +255,8 @@ namespace StardewModdingAPI
if (consoleInputThread != null && consoleInputThread.ThreadState == ThreadState.Running)
consoleInputThread.Abort();
- LogInfo("Game Execution Finished");
- LogInfo("Shutting Down...");
+ Log.Verbose("Game Execution Finished");
+ Log.Verbose("Shutting Down...");
Thread.Sleep(100);
/*
int time = 0;
@@ -307,26 +274,22 @@ namespace StardewModdingAPI
}
*/
Environment.Exit(0);
- }
-
-
-
- /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
-
-
+ }
+
+
+
+ /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
public static void RunGame()
{
- //Does this even do anything???
- Application.ThreadException += Application_ThreadException;
+ Application.ThreadException += Log.Application_ThreadException;
Application.SetUnhandledExceptionMode(UnhandledExceptionMode.CatchException);
- AppDomain.CurrentDomain.UnhandledException += CurrentDomain_UnhandledException;
- //I've yet to see it called :|
+ AppDomain.CurrentDomain.UnhandledException += Log.CurrentDomain_UnhandledException;
try
{
gamePtr = new SGame();
- LogInfo("Patching SDV Graphics Profile...");
+ Log.Verbose("Patching SDV Graphics Profile...");
Game1.graphics.GraphicsProfile = GraphicsProfile.HiDef;
LoadMods();
@@ -356,7 +319,7 @@ namespace StardewModdingAPI
}
catch (Exception ex)
{
- LogError("Game failed to start: " + ex);
+ Log.Error("Game failed to start: " + ex);
}
}
@@ -375,7 +338,7 @@ namespace StardewModdingAPI
public static void LoadMods()
{
- LogColour(ConsoleColor.Green, "LOADING MODS");
+ Log.Verbose("LOADING MODS");
int loadedMods = 0;
foreach (string ModPath in ModPaths)
{
@@ -383,32 +346,32 @@ namespace StardewModdingAPI
{
if (s.Contains("StardewInjector"))
continue;
- LogColour(ConsoleColor.Green, "Found DLL: " + s);
+ Log.Success("Found DLL: " + s);
try
{
Assembly mod = Assembly.UnsafeLoadFrom(s); //to combat internet-downloaded DLLs
- if (mod.DefinedTypes.Count(x => x.BaseType == typeof (Mod)) > 0)
+ if (mod.DefinedTypes.Count(x => x.BaseType == typeof(Mod)) > 0)
{
- LogColour(ConsoleColor.Green, "Loading Mod DLL...");
- TypeInfo tar = mod.DefinedTypes.First(x => x.BaseType == typeof (Mod));
- Mod m = (Mod) mod.CreateInstance(tar.ToString());
+ Log.Verbose("Loading Mod DLL...");
+ TypeInfo tar = mod.DefinedTypes.First(x => x.BaseType == typeof(Mod));
+ Mod m = (Mod)mod.CreateInstance(tar.ToString());
Console.WriteLine("LOADED MOD: {0} by {1} - Version {2} | Description: {3}", m.Name, m.Authour, m.Version, m.Description);
loadedMods += 1;
m.Entry();
}
else
{
- LogError("Invalid Mod DLL");
+ Log.Error("Invalid Mod DLL");
}
}
catch (Exception ex)
{
- LogError("Failed to load mod '{0}'. Exception details:\n" + ex, s);
+ Log.Error("Failed to load mod '{0}'. Exception details:\n" + ex, s);
}
}
}
- LogColour(ConsoleColor.Green, "LOADED {0} MODS", loadedMods);
+ Log.Success("LOADED {0} MODS", loadedMods);
}
public static void ConsoleInputThread()
@@ -423,190 +386,92 @@ namespace StardewModdingAPI
static void Events_LoadContent(object o, EventArgs e)
{
- LogInfo("Initializing Debug Assets...");
+ Log.Info("Initializing Debug Assets...");
DebugPixel = new Texture2D(Game1.graphics.GraphicsDevice, 1, 1);
- DebugPixel.SetData(new Color[] { Color.White });
-
- if (debug)
- {
- LogColour(ConsoleColor.Magenta, "REGISTERING BASE CUSTOM ITEM");
-