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authorJesse Plamondon-Willard <github@jplamondonw.com>2018-05-12 18:16:40 -0400
committerJesse Plamondon-Willard <github@jplamondonw.com>2018-05-12 18:16:40 -0400
commit92bfa6fa5b37e0f0c3f1967520d01a1947bf01bc (patch)
tree442b48262b771088941471e6eca549a7ee19752e /build/common.targets
parent5de6569bb1e63727e632d6459309b955e7ab7d5c (diff)
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add bundled save backup mod (#253)
Diffstat (limited to 'build/common.targets')
-rw-r--r--build/common.targets12
1 files changed, 6 insertions, 6 deletions
diff --git a/build/common.targets b/build/common.targets
index 5065a6a6..b382ea54 100644
--- a/build/common.targets
+++ b/build/common.targets
@@ -30,7 +30,7 @@
<!-- add game references-->
<Choose>
- <When Condition="'$(MSBuildProjectName)' == 'StardewModdingAPI' OR '$(MSBuildProjectName)' == 'StardewModdingAPI.Mods.ConsoleCommands' OR '$(MSBuildProjectName)' == 'StardewModdingAPI.Tests'">
+ <When Condition="'$(MSBuildProjectName)' == 'StardewModdingAPI' OR '$(MSBuildProjectName)' == 'StardewModdingAPI.Mods.ConsoleCommands' OR '$(MSBuildProjectName)' == 'StardewModdingAPI.Mods.SaveBackup' OR '$(MSBuildProjectName)' == 'StardewModdingAPI.Tests'">
<Choose>
<When Condition="$(OS) == 'Windows_NT'">
<ItemGroup>
@@ -95,7 +95,7 @@
<!-- copy files into game directory and enable debugging (only in debug mode) -->
<Target Name="AfterBuild">
- <CallTarget Targets="CopySMAPI;CopyDefaultMod" Condition="'$(Configuration)' == 'Debug'" />
+ <CallTarget Targets="CopySMAPI;CopyDefaultMods" Condition="'$(Configuration)' == 'Debug'" />
</Target>
<Target Name="CopySMAPI" Condition="'$(MSBuildProjectName)' == 'StardewModdingAPI'">
<Copy SourceFiles="$(TargetDir)\$(TargetName).exe" DestinationFolder="$(GamePath)" />
@@ -106,10 +106,10 @@
<Copy SourceFiles="$(TargetDir)\Newtonsoft.Json.dll" DestinationFolder="$(GamePath)" />
<Copy SourceFiles="$(TargetDir)\Mono.Cecil.dll" DestinationFolder="$(GamePath)" />
</Target>
- <Target Name="CopyDefaultMod" Condition="'$(MSBuildProjectName)' == 'StardewModdingAPI.Mods.ConsoleCommands'">
- <Copy SourceFiles="$(TargetDir)\$(TargetName).dll" DestinationFolder="$(GamePath)\Mods\ConsoleCommands" />
- <Copy SourceFiles="$(TargetDir)\$(TargetName).pdb" DestinationFolder="$(GamePath)\Mods\ConsoleCommands" Condition="Exists('$(TargetDir)\$(TargetName).pdb')" />
- <Copy SourceFiles="$(TargetDir)\manifest.json" DestinationFolder="$(GamePath)\Mods\ConsoleCommands" />
+ <Target Name="CopyDefaultMods" Condition="'$(MSBuildProjectName)' == 'StardewModdingAPI.Mods.ConsoleCommands' OR '$(MSBuildProjectName)' == 'StardewModdingAPI.Mods.SaveBackup'">
+ <Copy SourceFiles="$(TargetDir)\$(TargetName).dll" DestinationFolder="$(GamePath)\Mods\$(AssemblyName)" />
+ <Copy SourceFiles="$(TargetDir)\$(TargetName).pdb" DestinationFolder="$(GamePath)\Mods\$(AssemblyName)" Condition="Exists('$(TargetDir)\$(TargetName).pdb')" />
+ <Copy SourceFiles="$(TargetDir)\manifest.json" DestinationFolder="$(GamePath)\Mods\$(AssemblyName)" />
</Target>
<!-- launch SMAPI on debug -->