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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2022-06-26 14:41:35 -0400
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2022-06-26 14:41:35 -0400
commitbbc476a2cf3cbe1d7600f630c54a3c66c5146eb1 (patch)
treee914b5c011075b84f2297348441562905bf2e066 /build/find-game-folder.targets
parentca9efad7a7949ca87f3ccf7ec4d01332d1fad84b (diff)
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split local deploy into its own targets file
Diffstat (limited to 'build/find-game-folder.targets')
-rw-r--r--build/find-game-folder.targets6
1 files changed, 6 insertions, 0 deletions
diff --git a/build/find-game-folder.targets b/build/find-game-folder.targets
index ba7cb26c..b73b1169 100644
--- a/build/find-game-folder.targets
+++ b/build/find-game-folder.targets
@@ -1,3 +1,9 @@
+<!--
+
+This MSBuild file detects the Stardew Valley install path if possible, and sets the 'GamePath'
+property.
+
+-->
<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<!-- import developer's custom path (if any) -->
<Import Condition="$(OS) != 'Windows_NT' AND Exists('$(HOME)\stardewvalley.targets')" Project="$(HOME)\stardewvalley.targets" />