diff options
author | Death <DeathGameDev@gmail.com> | 2017-10-07 00:58:17 -0500 |
---|---|---|
committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2017-10-07 18:51:26 -0400 |
commit | 6f3fc68dafcaaaab59352378a9cdae41040e271a (patch) | |
tree | 82e14b8d4ee4a3bb43132b6396b07e851654aef7 /build/smapi.targets | |
parent | 97c441dd0239dfce8cd0f6d2ac6ed341e6d8a9bd (diff) | |
download | SMAPI-6f3fc68dafcaaaab59352378a9cdae41040e271a.tar.gz SMAPI-6f3fc68dafcaaaab59352378a9cdae41040e271a.tar.bz2 SMAPI-6f3fc68dafcaaaab59352378a9cdae41040e271a.zip |
Updates exported mod zip files to use a base folder
Instead of all of the mod files being in the root directory of the zip file, they are now in /ModName/, making it easier for modders to export upload-ready zip files of their mods.
Diffstat (limited to 'build/smapi.targets')
-rw-r--r-- | build/smapi.targets | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/build/smapi.targets b/build/smapi.targets index 58737fba..ab7fb71f 100644 --- a/build/smapi.targets +++ b/build/smapi.targets @@ -36,7 +36,7 @@ { // get file info string filePath = file.ItemSpec; - string entryName = file.GetMetadata("RecursiveDir") + file.GetMetadata("Filename") + file.GetMetadata("Extension"); + string entryName = ModName + '/' + file.GetMetadata("RecursiveDir") + file.GetMetadata("Filename") + file.GetMetadata("Extension"); if (new FileInfo(filePath).Directory.Name.Equals("i18n", StringComparison.InvariantCultureIgnoreCase)) entryName = Path.Combine("i18n", entryName); |