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author | Jesse Plamondon-Willard <github@jplamondonw.com> | 2018-05-25 01:51:04 -0400 |
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committer | Jesse Plamondon-Willard <github@jplamondonw.com> | 2018-05-25 01:51:04 -0400 |
commit | 33760fa56bf2defd1b1e5a473cc45111b0b6f3f0 (patch) | |
tree | c2628e1a0e883e0bf07dec2285cdce19d53de27b /build | |
parent | 3129f67eb1f162e06d96854f319b10ccf583f0aa (diff) | |
download | SMAPI-33760fa56bf2defd1b1e5a473cc45111b0b6f3f0.tar.gz SMAPI-33760fa56bf2defd1b1e5a473cc45111b0b6f3f0.tar.bz2 SMAPI-33760fa56bf2defd1b1e5a473cc45111b0b6f3f0.zip |
fix post-build step in toolkit project (#532)
Diffstat (limited to 'build')
-rw-r--r-- | build/common.targets | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/build/common.targets b/build/common.targets index 2ee24e52..099d7cc9 100644 --- a/build/common.targets +++ b/build/common.targets @@ -95,7 +95,7 @@ <!-- copy files into game directory and enable debugging (only in debug mode) --> <Target Name="AfterBuild"> - <CallTarget Targets="CopySMAPI;CopyToolkit;CopyDefaultMods" Condition="'$(Configuration)' == 'Debug'" /> + <CallTarget Targets="CopySMAPI;CopyDefaultMods" Condition="'$(Configuration)' == 'Debug'" /> </Target> <Target Name="CopySMAPI" Condition="'$(MSBuildProjectName)' == 'StardewModdingAPI'"> <Copy SourceFiles="$(TargetDir)\$(TargetName).exe" DestinationFolder="$(GamePath)" /> @@ -106,15 +106,15 @@ <Copy SourceFiles="$(TargetDir)\Newtonsoft.Json.dll" DestinationFolder="$(GamePath)" /> <Copy SourceFiles="$(TargetDir)\Mono.Cecil.dll" DestinationFolder="$(GamePath)" /> </Target> - <Target Name="CopyToolkit" Condition="'$(MSBuildProjectName)' == 'StardewModdingAPI.Toolkit'"> - <Copy SourceFiles="$(TargetDir)\$(TargetName).dll" DestinationFolder="$(GamePath)" /> - <Copy SourceFiles="$(TargetDir)\$(TargetName).pdb" DestinationFolder="$(GamePath)" /> - </Target> <Target Name="CopyDefaultMods" Condition="'$(MSBuildProjectName)' == 'StardewModdingAPI.Mods.ConsoleCommands' OR '$(MSBuildProjectName)' == 'StardewModdingAPI.Mods.SaveBackup'"> <Copy SourceFiles="$(TargetDir)\$(TargetName).dll" DestinationFolder="$(GamePath)\Mods\$(AssemblyName)" /> <Copy SourceFiles="$(TargetDir)\$(TargetName).pdb" DestinationFolder="$(GamePath)\Mods\$(AssemblyName)" Condition="Exists('$(TargetDir)\$(TargetName).pdb')" /> <Copy SourceFiles="$(TargetDir)\manifest.json" DestinationFolder="$(GamePath)\Mods\$(AssemblyName)" /> </Target> + <Target Name="CopyToolkit" Condition="'$(MSBuildProjectName)' == 'StardewModdingAPI.Toolkit' AND '$(Configuration)' == 'Debug'" AfterTargets="PostBuildEvent"> + <Copy SourceFiles="$(TargetDir)\$(TargetName).dll" DestinationFolder="$(GamePath)" /> + <Copy SourceFiles="$(TargetDir)\$(TargetName).pdb" DestinationFolder="$(GamePath)" /> + </Target> <!-- launch SMAPI on debug --> <PropertyGroup Condition="$(Configuration) == 'Debug'"> |