summaryrefslogtreecommitdiff
path: root/build
diff options
context:
space:
mode:
authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2021-08-12 21:26:09 -0400
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2021-11-28 00:01:41 -0500
commit40b74398ace748a565199fb91325815804011a98 (patch)
tree12490faacc5eb39adc758c3dd06c8435869c5734 /build
parent2b922a71a2a4f85712ab1e84b85c9229185a131a (diff)
downloadSMAPI-40b74398ace748a565199fb91325815804011a98.tar.gz
SMAPI-40b74398ace748a565199fb91325815804011a98.tar.bz2
SMAPI-40b74398ace748a565199fb91325815804011a98.zip
update for game assembly name now consistent on all platforms
Diffstat (limited to 'build')
-rw-r--r--build/find-game-folder.targets5
1 files changed, 0 insertions, 5 deletions
diff --git a/build/find-game-folder.targets b/build/find-game-folder.targets
index 7a9bfc50..3341226d 100644
--- a/build/find-game-folder.targets
+++ b/build/find-game-folder.targets
@@ -44,11 +44,6 @@
<!-- set game metadata -->
<PropertyGroup>
- <!--standard executable name-->
<GameExecutableName>Stardew Valley</GameExecutableName>
- <GameExecutableName Condition="$(OS) != 'Windows_NT'">StardewValley</GameExecutableName>
-
- <!--Linux install on Windows (for 64-bit hack)-->
- <GameExecutableName Condition="$(OS) == 'Windows_NT' AND !Exists('$(GamePath)\$(GameExecutableName).exe') AND Exists('$(GamePath)\StardewValley.exe')">StardewValley</GameExecutableName>
</PropertyGroup>
</Project>