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author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2018-11-18 00:51:30 -0500 |
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committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2018-11-18 00:51:30 -0500 |
commit | 48b9acb074967b03bdacff1fc357d4c8801ec1d6 (patch) | |
tree | 0d4f71feae4bd9aa9f7d1db88ee97d766a3c2e3c /build | |
parent | e5bc00e7a25a98338dd6b3795d6d229a662ab004 (diff) | |
download | SMAPI-48b9acb074967b03bdacff1fc357d4c8801ec1d6.tar.gz SMAPI-48b9acb074967b03bdacff1fc357d4c8801ec1d6.tar.bz2 SMAPI-48b9acb074967b03bdacff1fc357d4c8801ec1d6.zip |
add build logic from the custom scripts (#602)
Diffstat (limited to 'build')
-rw-r--r-- | build/prepare-install-package.targets | 51 |
1 files changed, 45 insertions, 6 deletions
diff --git a/build/prepare-install-package.targets b/build/prepare-install-package.targets index 127a8dd5..0b575d6f 100644 --- a/build/prepare-install-package.targets +++ b/build/prepare-install-package.targets @@ -10,9 +10,10 @@ <CompiledRootPath>$(SolutionDir)\..\bin\$(Configuration)</CompiledRootPath> <CompiledSmapiPath>$(CompiledRootPath)\SMAPI</CompiledSmapiPath> <CompiledToolkitPath>$(CompiledRootPath)\SMAPI.Toolkit\net4.5</CompiledToolkitPath> - <PackagePath>$(SolutionDir)\..\bin\Packaged</PackagePath> - <PackageBundleFilename>bundle.windows.zipped</PackageBundleFilename> - <PackageBundleFilename Condition="$(OS) != 'Windows_NT'">bundle.mono.zipped</PackageBundleFilename> + <PackagePath>$(SolutionDir)\..\bin\SMAPI installer</PackagePath> + <PackageDevPath>$(SolutionDir)\..\bin\SMAPI installer for developers</PackageDevPath> + <PackageBundlePlatform>windows</PackageBundlePlatform> + <PackageBundlePlatform Condition="$(OS) != 'Windows_NT'">mono</PackageBundlePlatform> </PropertyGroup> <ItemGroup> <CompiledMods Include="$(SolutionDir)\..\bin\$(Configuration)\Mods\**\*.*" /> @@ -20,6 +21,7 @@ <!-- reset package directory --> <RemoveDir Directories="$(PackagePath)" /> + <RemoveDir Directories="$(PackageDevPath)" /> <!-- copy installer files --> <Copy SourceFiles="$(TargetDir)\unix-install.sh" DestinationFiles="$(PackagePath)\install on Linux.sh" /> @@ -27,7 +29,7 @@ <Copy SourceFiles="$(TargetDir)\windows-install.bat" DestinationFiles="$(PackagePath)\install on Windows.bat" /> <Copy SourceFiles="$(TargetDir)\README.txt" DestinationFiles="$(PackagePath)\README.txt" /> <Copy SourceFiles="$(TargetDir)\$(TargetName).exe" DestinationFiles="$(PackagePath)\internal\install.exe" /> - <Copy Condition="$(OS) == 'Windows_NT'" SourceFiles="$(TargetDir)\windows-exe-config.xml" DestinationFiles="$(PackagePath)\internal\install.exe.config" /> + <Copy SourceFiles="$(TargetDir)\windows-exe-config.xml" DestinationFiles="$(PackagePath)\internal\install.exe.config" /> <!--copy bundle files--> <Copy SourceFiles="$(TargetDir)\unix-launcher.sh" DestinationFiles="$(PackagePath)\bundle\StardewModdingAPI" /> @@ -52,11 +54,25 @@ <Copy Condition="$(OS) != 'Windows_NT'" SourceFiles="$(CompiledSmapiPath)\System.Numerics.dll" DestinationFolder="$(PackagePath)\bundle\smapi-internal" /> <Copy Condition="$(OS) != 'Windows_NT'" SourceFiles="$(CompiledSmapiPath)\System.Runtime.Caching.dll" DestinationFolder="$(PackagePath)\bundle\smapi-internal" /> - <!-- zip bundle files --> - <ZipDirectory FromDirPath="$(PackagePath)\bundle" ToFilePath="$(PackagePath)\internal\$(PackageBundleFilename)" /> + <!-- fix Linux/Mac permissions --> + <Exec Condition="$(OS) != 'Windows_NT'" Command="chmod 755 "$(PackagePath)\install on Linux.sh"" /> + <Exec Condition="$(OS) != 'Windows_NT'" Command="chmod 755 "$(PackagePath)\install on Mac.command"" /> + + <!-- finalise 'for developers' installer --> + <ItemGroup> + <PackageFiles Include="$(PackagePath)\**\*.*" /> + </ItemGroup> + <Copy SourceFiles="@(PackageFiles)" DestinationFolder="$(PackageDevPath)\%(RecursiveDir)" /> + <ZipDirectory FromDirPath="$(PackageDevPath)\bundle" ToFilePath="$(PackageDevPath)\internal\bundle.$(PackageBundlePlatform).zipped" /> + <RemoveDir Directories="$(PackageDevPath)\bundle" /> + + <!-- finalise normal installer --> + <ReplaceFileText FilePath="$(PackagePath)\bundle\smapi-internal\StardewModdingAPI.config.json" Search=""DeveloperMode": true" Replace=""DeveloperMode": false" /> + <ZipDirectory FromDirPath="$(PackagePath)\bundle" ToFilePath="$(PackagePath)\internal\bundle.$(PackageBundlePlatform).zipped" /> <RemoveDir Directories="$(PackagePath)\bundle" /> </Target> + <!-- Create a zip file with the contents of a given folder path. Derived from https://stackoverflow.com/a/38127938/262123. --> <UsingTask TaskName="ZipDirectory" TaskFactory="CodeTaskFactory" AssemblyFile="$(MSBuildToolsPath)\Microsoft.Build.Tasks.v12.0.dll"> <ParameterGroup> <FromDirPath ParameterType="System.String" Required="true" /> @@ -81,4 +97,27 @@ </Code> </Task> </UsingTask> + + <!-- Replace text in a file based on a regex pattern. Derived from https://stackoverflow.com/a/22571621/262123. --> + <UsingTask TaskName="ReplaceFileText" TaskFactory="CodeTaskFactory" AssemblyFile="$(MSBuildToolsPath)\Microsoft.Build.Tasks.v4.0.dll"> + <ParameterGroup> + <FilePath ParameterType="System.String" Required="true" /> + <Search ParameterType="System.String" Required="true" /> + <Replace ParameterType="System.String" Required="true" /> + </ParameterGroup> + <Task> + <Reference Include="System.Core" /> + <Using Namespace="System" /> + <Using Namespace="System.IO" /> + <Using Namespace="System.Text.RegularExpressions" /> + <Code Type="Fragment" Language="cs"> + <![CDATA[ + File.WriteAllText( + FilePath, + Regex.Replace(File.ReadAllText(FilePath), Search, Replace) + ); + ]]> + </Code> + </Task> + </UsingTask> </Project> |