summaryrefslogtreecommitdiff
path: root/build
diff options
context:
space:
mode:
authorJesse Plamondon-Willard <github@jplamondonw.com>2018-05-03 01:38:08 -0400
committerJesse Plamondon-Willard <github@jplamondonw.com>2018-05-03 01:38:08 -0400
commit60040854a3b95ab220a42c087bda7f9011dda8ca (patch)
tree2fb824a1fce35da665c8e3abfd05fe40866cd963 /build
parent5088ecf8c8a04a028b6a9c45f907eae50894ffe6 (diff)
downloadSMAPI-60040854a3b95ab220a42c087bda7f9011dda8ca.tar.gz
SMAPI-60040854a3b95ab220a42c087bda7f9011dda8ca.tar.bz2
SMAPI-60040854a3b95ab220a42c087bda7f9011dda8ca.zip
switch back to shared project due to installer issues
Diffstat (limited to 'build')
-rw-r--r--build/build.targets92
-rw-r--r--build/common.targets125
-rw-r--r--build/constants.targets25
3 files changed, 125 insertions, 117 deletions
diff --git a/build/build.targets b/build/build.targets
deleted file mode 100644
index 270fd95d..00000000
--- a/build/build.targets
+++ /dev/null
@@ -1,92 +0,0 @@
-<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
- <!-- add references-->
- <Choose>
- <When Condition="$(OS) == 'Windows_NT'">
- <ItemGroup>
- <!--XNA framework-->
- <Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
- <Private>False</Private>
- </Reference>
- <Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
- <Private>False</Private>
- </Reference>
- <Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
- <Private>False</Private>
- </Reference>
- <Reference Include="Microsoft.Xna.Framework.Xact, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
- <Private>False</Private>
- </Reference>
-
- <!-- game DLLs -->
- <Reference Include="Netcode">
- <HintPath>$(GamePath)\Netcode.dll</HintPath>
- <Private Condition="'$(MSBuildProjectName)' != 'StardewModdingAPI.Tests'">False</Private>
- </Reference>
- <Reference Include="Stardew Valley">
- <HintPath>$(GamePath)\Stardew Valley.exe</HintPath>
- <Private Condition="'$(MSBuildProjectName)' != 'StardewModdingAPI.Tests'">False</Private>
- </Reference>
- <Reference Include="xTile, Version=2.0.4.0, Culture=neutral, processorArchitecture=x86">
- <HintPath>$(GamePath)\xTile.dll</HintPath>
- <Private>False</Private>
- <SpecificVersion>False</SpecificVersion>
- </Reference>
- </ItemGroup>
- </When>
- <Otherwise>
- <ItemGroup>
- <!-- MonoGame -->
- <Reference Include="MonoGame.Framework">
- <HintPath>$(GamePath)\MonoGame.Framework.dll</HintPath>
- <Private>False</Private>
- <SpecificVersion>False</SpecificVersion>
- </Reference>
-
- <!-- game DLLs -->
- <Reference Include="StardewValley">
- <HintPath>$(GamePath)\StardewValley.exe</HintPath>
- <Private>False</Private>
- </Reference>
- <Reference Include="xTile">
- <HintPath>$(GamePath)\xTile.dll</HintPath>
- <Private>False</Private>
- </Reference>
- </ItemGroup>
- </Otherwise>
- </Choose>
-
- <!-- if game path is invalid, show one user-friendly error instead of a slew of reference errors -->
- <Target Name="BeforeBuild">
- <Error Condition="!Exists('$(GamePath)')" Text="Failed to find the game install path automatically; edit the *.csproj file and manually add a &lt;GamePath&gt; setting with the full directory path containing the Stardew Valley executable." />
- </Target>
-
- <!-- copy files into game directory and enable debugging (only in debug mode) -->
- <Target Name="AfterBuild">
- <CallTarget Targets="CopySMAPI;CopyDefaultMod" Condition="'$(Configuration)' == 'Debug'" />
- </Target>
- <Target Name="CopySMAPI" Condition="'$(MSBuildProjectName)' == 'StardewModdingAPI'">
- <Copy SourceFiles="$(TargetDir)\$(TargetName).exe" DestinationFolder="$(GamePath)" />
- <Copy SourceFiles="$(TargetDir)\$(TargetName).config.json" DestinationFolder="$(GamePath)" />
- <Copy SourceFiles="$(TargetDir)\$(TargetName).metadata.json" DestinationFolder="$(GamePath)" />
- <Copy SourceFiles="$(TargetDir)\StardewModdingAPI.Internal.dll" DestinationFolder="$(GamePath)" />
- <Copy SourceFiles="$(TargetDir)\$(TargetName).pdb" DestinationFolder="$(GamePath)" />
- <Copy SourceFiles="$(TargetDir)\$(TargetName).xml" DestinationFolder="$(GamePath)" />
- <Copy SourceFiles="$(TargetDir)\Newtonsoft.Json.dll" DestinationFolder="$(GamePath)" />
- <Copy SourceFiles="$(TargetDir)\Mono.Cecil.dll" DestinationFolder="$(GamePath)" />
- </Target>
- <Target Name="CopyDefaultMod" Condition="'$(MSBuildProjectName)' == 'StardewModdingAPI.Mods.ConsoleCommands'">
- <Copy SourceFiles="$(TargetDir)\$(TargetName).dll" DestinationFolder="$(GamePath)\Mods\ConsoleCommands" />
- <Copy SourceFiles="$(TargetDir)\$(TargetName).pdb" DestinationFolder="$(GamePath)\Mods\ConsoleCommands" Condition="Exists('$(TargetDir)\$(TargetName).pdb')" />
- <Copy SourceFiles="$(TargetDir)\manifest.json" DestinationFolder="$(GamePath)\Mods\ConsoleCommands" />
- </Target>
-
- <!-- launch SMAPI on debug -->
- <PropertyGroup Condition="$(Configuration) == 'Debug'">
- <StartAction>Program</StartAction>
- <StartProgram>$(GamePath)\StardewModdingAPI.exe</StartProgram>
- <StartWorkingDirectory>$(GamePath)</StartWorkingDirectory>
- </PropertyGroup>
-
- <!-- Somehow this makes Visual Studio for Mac recognise the previous section. Nobody knows why. -->
- <PropertyGroup Condition="'$(RunConfiguration)' == 'Default'" />
-</Project>
diff --git a/build/common.targets b/build/common.targets
new file mode 100644
index 00000000..44c2c071
--- /dev/null
+++ b/build/common.targets
@@ -0,0 +1,125 @@
+<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <!-- load dev settings -->
+ <Import Condition="$(OS) != 'Windows_NT' AND Exists('$(HOME)\stardewvalley.targets')" Project="$(HOME)\stardewvalley.targets" />
+ <Import Condition="$(OS) == 'Windows_NT' AND Exists('$(USERPROFILE)\stardewvalley.targets')" Project="$(USERPROFILE)\stardewvalley.targets" />
+
+ <!-- find game path -->
+ <PropertyGroup>
+ <!-- Linux paths -->
+ <GamePath Condition="!Exists('$(GamePath)')">$(HOME)/GOG Games/Stardew Valley/game</GamePath>
+ <GamePath Condition="!Exists('$(GamePath)')">$(HOME)/.local/share/Steam/steamapps/common/Stardew Valley</GamePath>
+ <GamePath Condition="!Exists('$(GamePath)')">$(HOME)/.steam/steam/steamapps/common/Stardew Valley</GamePath>
+ <!-- Mac paths -->
+ <GamePath Condition="!Exists('$(GamePath)')">/Applications/Stardew Valley.app/Contents/MacOS</GamePath>
+ <GamePath Condition="!Exists('$(GamePath)')">$(HOME)/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS</GamePath>
+ <!-- Windows paths -->
+ <GamePath Condition="!Exists('$(GamePath)')">C:\Program Files (x86)\GalaxyClient\Games\Stardew Valley</GamePath>
+ <GamePath Condition="!Exists('$(GamePath)')">C:\Program Files (x86)\GOG Galaxy\Games\Stardew Valley</GamePath>
+ <GamePath Condition="!Exists('$(GamePath)')">C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley</GamePath>
+ <GamePath Condition="!Exists('$(GamePath)') AND '$(OS)' == 'Windows_NT'">$([MSBuild]::GetRegistryValueFromView('HKEY_LOCAL_MACHINE\SOFTWARE\GOG.com\Games\1453375253', 'PATH', null, RegistryView.Registry32))</GamePath>
+ <GamePath Condition="!Exists('$(GamePath)') AND '$(OS)' == 'Windows_NT'">$([MSBuild]::GetRegistryValueFromView('HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\Steam App 413150', 'InstallLocation', null, RegistryView.Registry64, RegistryView.Registry32))</GamePath>
+
+ <!--compile constants -->
+ <DefineConstants Condition="$(OS) == 'Windows_NT'">$(DefineConstants);SMAPI_FOR_WINDOWS</DefineConstants>
+ </PropertyGroup>
+
+ <!-- add common references -->
+ <ItemGroup>
+ <Reference Condition="'$(OS)' == 'Windows_NT'" Include="System.Management" />
+ </ItemGroup>
+
+ <!-- add game references-->
+ <Choose>
+ <When Condition="'$(MSBuildProjectName)' == 'StardewModdingAPI' OR '$(MSBuildProjectName)' == 'StardewModdingAPI.Mods.ConsoleCommands'">
+ <Choose>
+ <When Condition="$(OS) == 'Windows_NT'">
+ <ItemGroup>
+ <!--XNA framework-->
+ <Reference Include="Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
+ <Private>False</Private>
+ </Reference>
+ <Reference Include="Microsoft.Xna.Framework.Game, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
+ <Private>False</Private>
+ </Reference>
+ <Reference Include="Microsoft.Xna.Framework.Graphics, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
+ <Private>False</Private>
+ </Reference>
+ <Reference Include="Microsoft.Xna.Framework.Xact, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553, processorArchitecture=x86">
+ <Private>False</Private>
+ </Reference>
+
+ <!-- game DLLs -->
+ <Reference Include="Netcode">
+ <HintPath>$(GamePath)\Netcode.dll</HintPath>
+ <Private Condition="'$(MSBuildProjectName)' != 'StardewModdingAPI.Tests'">False</Private>
+ </Reference>
+ <Reference Include="Stardew Valley">
+ <HintPath>$(GamePath)\Stardew Valley.exe</HintPath>
+ <Private Condition="'$(MSBuildProjectName)' != 'StardewModdingAPI.Tests'">False</Private>
+ </Reference>
+ <Reference Include="xTile, Version=2.0.4.0, Culture=neutral, processorArchitecture=x86">
+ <HintPath>$(GamePath)\xTile.dll</HintPath>
+ <Private>False</Private>
+ <SpecificVersion>False</SpecificVersion>
+ </Reference>
+ </ItemGroup>
+ </When>
+ <Otherwise>
+ <ItemGroup>
+ <!-- MonoGame -->
+ <Reference Include="MonoGame.Framework">
+ <HintPath>$(GamePath)\MonoGame.Framework.dll</HintPath>
+ <Private>False</Private>
+ <SpecificVersion>False</SpecificVersion>
+ </Reference>
+
+ <!-- game DLLs -->
+ <Reference Include="StardewValley">
+ <HintPath>$(GamePath)\StardewValley.exe</HintPath>
+ <Private>False</Private>
+ </Reference>
+ <Reference Include="xTile">
+ <HintPath>$(GamePath)\xTile.dll</HintPath>
+ <Private>False</Private>
+ </Reference>
+ </ItemGroup>
+ </Otherwise>
+ </Choose>
+ </When>
+ </Choose>
+
+ <!-- if game path is invalid, show one user-friendly error instead of a slew of reference errors -->
+ <Target Name="BeforeBuild">
+ <Error Condition="!Exists('$(GamePath)')" Text="Failed to find the game install path automatically; edit the *.csproj file and manually add a &lt;GamePath&gt; setting with the full directory path containing the Stardew Valley executable." />
+ </Target>
+
+ <!-- copy files into game directory and enable debugging (only in debug mode) -->
+ <Target Name="AfterBuild">
+ <CallTarget Targets="CopySMAPI;CopyDefaultMod" Condition="'$(Configuration)' == 'Debug'" />
+ </Target>
+ <Target Name="CopySMAPI" Condition="'$(MSBuildProjectName)' == 'StardewModdingAPI'">
+ <Copy SourceFiles="$(TargetDir)\$(TargetName).exe" DestinationFolder="$(GamePath)" />
+ <Copy SourceFiles="$(TargetDir)\$(TargetName).config.json" DestinationFolder="$(GamePath)" />
+ <Copy SourceFiles="$(TargetDir)\$(TargetName).metadata.json" DestinationFolder="$(GamePath)" />
+ <Copy SourceFiles="$(TargetDir)\StardewModdingAPI.Internal.dll" DestinationFolder="$(GamePath)" />
+ <Copy SourceFiles="$(TargetDir)\$(TargetName).pdb" DestinationFolder="$(GamePath)" />
+ <Copy SourceFiles="$(TargetDir)\$(TargetName).xml" DestinationFolder="$(GamePath)" />
+ <Copy SourceFiles="$(TargetDir)\Newtonsoft.Json.dll" DestinationFolder="$(GamePath)" />
+ <Copy SourceFiles="$(TargetDir)\Mono.Cecil.dll" DestinationFolder="$(GamePath)" />
+ </Target>
+ <Target Name="CopyDefaultMod" Condition="'$(MSBuildProjectName)' == 'StardewModdingAPI.Mods.ConsoleCommands'">
+ <Copy SourceFiles="$(TargetDir)\$(TargetName).dll" DestinationFolder="$(GamePath)\Mods\ConsoleCommands" />
+ <Copy SourceFiles="$(TargetDir)\$(TargetName).pdb" DestinationFolder="$(GamePath)\Mods\ConsoleCommands" Condition="Exists('$(TargetDir)\$(TargetName).pdb')" />
+ <Copy SourceFiles="$(TargetDir)\manifest.json" DestinationFolder="$(GamePath)\Mods\ConsoleCommands" />
+ </Target>
+
+ <!-- launch SMAPI on debug -->
+ <PropertyGroup Condition="$(Configuration) == 'Debug'">
+ <StartAction>Program</StartAction>
+ <StartProgram>$(GamePath)\StardewModdingAPI.exe</StartProgram>
+ <StartWorkingDirectory>$(GamePath)</StartWorkingDirectory>
+ </PropertyGroup>
+
+ <!-- Somehow this makes Visual Studio for Mac recognise the previous section. Nobody knows why. -->
+ <PropertyGroup Condition="'$(RunConfiguration)' == 'Default'" />
+</Project>
diff --git a/build/constants.targets b/build/constants.targets
deleted file mode 100644
index 3e10462a..00000000
--- a/build/constants.targets
+++ /dev/null
@@ -1,25 +0,0 @@
-<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
- <!-- load dev settings -->
- <Import Condition="$(OS) != 'Windows_NT' AND Exists('$(HOME)\stardewvalley.targets')" Project="$(HOME)\stardewvalley.targets" />
- <Import Condition="$(OS) == 'Windows_NT' AND Exists('$(USERPROFILE)\stardewvalley.targets')" Project="$(USERPROFILE)\stardewvalley.targets" />
-
- <!-- find game path -->
- <PropertyGroup>
- <!-- Linux paths -->
- <GamePath Condition="!Exists('$(GamePath)')">$(HOME)/GOG Games/Stardew Valley/game</GamePath>
- <GamePath Condition="!Exists('$(GamePath)')">$(HOME)/.local/share/Steam/steamapps/common/Stardew Valley</GamePath>
- <GamePath Condition="!Exists('$(GamePath)')">$(HOME)/.steam/steam/steamapps/common/Stardew Valley</GamePath>
- <!-- Mac paths -->
- <GamePath Condition="!Exists('$(GamePath)')">/Applications/Stardew Valley.app/Contents/MacOS</GamePath>
- <GamePath Condition="!Exists('$(GamePath)')">$(HOME)/Library/Application Support/Steam/steamapps/common/Stardew Valley/Contents/MacOS</GamePath>
- <!-- Windows paths -->
- <GamePath Condition="!Exists('$(GamePath)')">C:\Program Files (x86)\GalaxyClient\Games\Stardew Valley</GamePath>
- <GamePath Condition="!Exists('$(GamePath)')">C:\Program Files (x86)\GOG Galaxy\Games\Stardew Valley</GamePath>
- <GamePath Condition="!Exists('$(GamePath)')">C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley</GamePath>
- <GamePath Condition="!Exists('$(GamePath)') AND '$(OS)' == 'Windows_NT'">$([MSBuild]::GetRegistryValueFromView('HKEY_LOCAL_MACHINE\SOFTWARE\GOG.com\Games\1453375253', 'PATH', null, RegistryView.Registry32))</GamePath>
- <GamePath Condition="!Exists('$(GamePath)') AND '$(OS)' == 'Windows_NT'">$([MSBuild]::GetRegistryValueFromView('HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Windows\CurrentVersion\Uninstall\Steam App 413150', 'InstallLocation', null, RegistryView.Registry64, RegistryView.Registry32))</GamePath>
-
- <!--compile constants -->
- <DefineConstants Condition="$(OS) == 'Windows_NT'">$(DefineConstants);SMAPI_FOR_WINDOWS</DefineConstants>
- </PropertyGroup>
-</Project>