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author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2022-01-15 20:39:32 -0500 |
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committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2022-01-15 20:39:32 -0500 |
commit | 6f05580191e27bdf876d75a967a3238947d5a091 (patch) | |
tree | b0ab87449c94e0f4b8f7fea3fc018f2714eab93a /build | |
parent | d029dd652fcb7390d756d92803da2dbc91f8b0de (diff) | |
download | SMAPI-6f05580191e27bdf876d75a967a3238947d5a091.tar.gz SMAPI-6f05580191e27bdf876d75a967a3238947d5a091.tar.bz2 SMAPI-6f05580191e27bdf876d75a967a3238947d5a091.zip |
add detection for Xbox app game folders
Diffstat (limited to 'build')
-rw-r--r-- | build/find-game-folder.targets | 22 |
1 files changed, 19 insertions, 3 deletions
diff --git a/build/find-game-folder.targets b/build/find-game-folder.targets index 3164b071..ba7cb26c 100644 --- a/build/find-game-folder.targets +++ b/build/find-game-folder.targets @@ -28,15 +28,31 @@ <_SteamLibraryPath>$([MSBuild]::GetRegistryValueFromView('HKEY_CURRENT_USER\SOFTWARE\Valve\Steam', 'SteamPath', null, RegistryView.Registry32))</_SteamLibraryPath> <GamePath Condition="!Exists('$(GamePath)') AND '$(_SteamLibraryPath)' != ''">$(_SteamLibraryPath)\steamapps\common\Stardew Valley</GamePath> - <!-- default paths --> + <!-- GOG paths --> <GamePath Condition="!Exists('$(GamePath)')">C:\Program Files\GalaxyClient\Games\Stardew Valley</GamePath> <GamePath Condition="!Exists('$(GamePath)')">C:\Program Files\GOG Galaxy\Games\Stardew Valley</GamePath> <GamePath Condition="!Exists('$(GamePath)')">C:\Program Files\GOG Games\Stardew Valley</GamePath> - <GamePath Condition="!Exists('$(GamePath)')">C:\Program Files\Steam\steamapps\common\Stardew Valley</GamePath> - <GamePath Condition="!Exists('$(GamePath)')">C:\Program Files (x86)\GalaxyClient\Games\Stardew Valley</GamePath> <GamePath Condition="!Exists('$(GamePath)')">C:\Program Files (x86)\GOG Galaxy\Games\Stardew Valley</GamePath> <GamePath Condition="!Exists('$(GamePath)')">C:\Program Files (x86)\GOG Games\Stardew Valley</GamePath> + + <!-- Xbox app paths --> + <!-- + The Xbox app saves the install path to the registry, but we can't use it here since it + saves the internal readonly path (like C:\Program Files\WindowsApps\Mutable\<package ID>) + instead of the mods-enabled path (like C:\Program Files\ModifiableWindowsApps\Stardew Valley). + Fortunately we can cheat a bit: players can customize the install drive, but they can't + change the install path on the drive. + --> + <GamePath Condition="!Exists('$(GamePath)')">C:\Program Files\ModifiableWindowsApps\Stardew Valley</GamePath> + <GamePath Condition="!Exists('$(GamePath)')">D:\Program Files\ModifiableWindowsApps\Stardew Valley</GamePath> + <GamePath Condition="!Exists('$(GamePath)')">E:\Program Files\ModifiableWindowsApps\Stardew Valley</GamePath> + <GamePath Condition="!Exists('$(GamePath)')">F:\Program Files\ModifiableWindowsApps\Stardew Valley</GamePath> + <GamePath Condition="!Exists('$(GamePath)')">G:\Program Files\ModifiableWindowsApps\Stardew Valley</GamePath> + <GamePath Condition="!Exists('$(GamePath)')">H:\Program Files\ModifiableWindowsApps\Stardew Valley</GamePath> + + <!-- Steam paths --> + <GamePath Condition="!Exists('$(GamePath)')">C:\Program Files\Steam\steamapps\common\Stardew Valley</GamePath> <GamePath Condition="!Exists('$(GamePath)')">C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley</GamePath> </PropertyGroup> </When> |