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author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2021-08-16 19:43:55 -0400 |
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committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2021-11-28 00:01:44 -0500 |
commit | ce80c68135b08fea7caaa9581b3c4eba61c3ec65 (patch) | |
tree | a2c4612dfa8b823b06d5efb6c161c36332206c08 /build | |
parent | 897edd7ff0c4a69289330e086b9b03e7a756b15c (diff) | |
download | SMAPI-ce80c68135b08fea7caaa9581b3c4eba61c3ec65.tar.gz SMAPI-ce80c68135b08fea7caaa9581b3c4eba61c3ec65.tar.bz2 SMAPI-ce80c68135b08fea7caaa9581b3c4eba61c3ec65.zip |
fix segfault on Linux/macOS after .NET 5 update
Harmony doesn't seem to support tiered compilation on Linux/macOS, but the vanilla game disables that too anyway. The bundled runtimeconfig files match the ones used by the vanilla game. Thanks to 0x0ade for identifying the cause!
Diffstat (limited to 'build')
-rw-r--r-- | build/prepare-install-package.targets | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/build/prepare-install-package.targets b/build/prepare-install-package.targets index bc1716a3..21b02b87 100644 --- a/build/prepare-install-package.targets +++ b/build/prepare-install-package.targets @@ -36,13 +36,14 @@ <Copy SourceFiles="$(TargetDir)\assets\unix-install.sh" DestinationFiles="$(PackagePath)\install on macOS.command" /> <Copy SourceFiles="$(TargetDir)\assets\windows-install.bat" DestinationFiles="$(PackagePath)\install on Windows.bat" /> <Copy SourceFiles="$(TargetDir)\assets\README.txt" DestinationFolder="$(PackagePath)" /> + <Copy SourceFiles="$(TargetDir)\assets\windows-exe-config.xml" DestinationFiles="$(PackagePath)\internal\windows-install.exe.config" Condition="$(PlatformName) == 'windows'" /> <Copy SourceFiles="$(TargetDir)\$(TargetName).dll" DestinationFolder="$(PackagePath)\internal" /> <Copy SourceFiles="$(TargetDir)\$(TargetName).exe" DestinationFiles="$(PackagePath)\internal\$(PlatformName)-install.exe" Condition="$(PlatformName) == 'windows'" /> <Copy SourceFiles="$(TargetDir)\$(TargetName)" DestinationFiles="$(PackagePath)\internal\$(PlatformName)-install" Condition="$(PlatformName) != 'windows'" /> <Copy SourceFiles="$(TargetDir)\$(TargetName).runtimeconfig.json" DestinationFolder="$(PackagePath)\internal" /> - <Copy SourceFiles="$(TargetDir)\assets\windows-exe-config.xml" DestinationFiles="$(PackagePath)\internal\$(PlatformName)-install.exe.config" Condition="$(PlatformName) == 'windows'" /> <!--copy bundle files--> + <Copy SourceFiles="$(TargetDir)\assets\runtimeconfig.$(PlatformName).json" DestinationFiles="$(PackagePath)\bundle\StardewModdingAPI.runtimeconfig.json" /> <Copy SourceFiles="$(SmapiBin)\StardewModdingAPI.dll" DestinationFolder="$(PackagePath)\bundle" /> <Copy SourceFiles="$(SmapiBin)\StardewModdingAPI.exe" DestinationFolder="$(PackagePath)\bundle" Condition="$(PlatformName) == 'windows'" /> <Copy SourceFiles="$(SmapiBin)\StardewModdingAPI" DestinationFolder="$(PackagePath)\bundle" Condition="$(PlatformName) != 'windows'" /> |