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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2019-07-14 22:27:00 -0400
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2019-09-14 18:52:14 -0400
commit1bf399ec23368a0666203298768a4b24b63d6a88 (patch)
treea13d04ee3e99240cfb0c8c67988f761e73d68d44 /docs/release-notes.md
parent48f211f5447ec7580b9f9bba63eab0ec6b1ec5c7 (diff)
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add dev note field to compatibility list
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@@ -26,7 +26,7 @@ These changes have not been released yet.
* For the mod compatibility list:
* Clicking a mod link now automatically adds it to the visible mods when the list is filtered.
- * Added metadata links to advanced info, if any.
+ * Added metadata links and dev notes (if any) to advanced info.
* For modders:
* Mods are now loaded much earlier in the game launch. This lets mods intercept any content asset, but the game is not fully initialised when `Entry` is called (use the `GameLaunched` event if you need to run code when the game is initialised).