diff options
author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2019-07-14 22:27:00 -0400 |
---|---|---|
committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2019-09-14 18:52:14 -0400 |
commit | 1bf399ec23368a0666203298768a4b24b63d6a88 (patch) | |
tree | a13d04ee3e99240cfb0c8c67988f761e73d68d44 /docs/release-notes.md | |
parent | 48f211f5447ec7580b9f9bba63eab0ec6b1ec5c7 (diff) | |
download | SMAPI-1bf399ec23368a0666203298768a4b24b63d6a88.tar.gz SMAPI-1bf399ec23368a0666203298768a4b24b63d6a88.tar.bz2 SMAPI-1bf399ec23368a0666203298768a4b24b63d6a88.zip |
add dev note field to compatibility list
Diffstat (limited to 'docs/release-notes.md')
-rw-r--r-- | docs/release-notes.md | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/docs/release-notes.md b/docs/release-notes.md index c07ae750..bc5e5a89 100644 --- a/docs/release-notes.md +++ b/docs/release-notes.md @@ -26,7 +26,7 @@ These changes have not been released yet. * For the mod compatibility list: * Clicking a mod link now automatically adds it to the visible mods when the list is filtered. - * Added metadata links to advanced info, if any. + * Added metadata links and dev notes (if any) to advanced info. * For modders: * Mods are now loaded much earlier in the game launch. This lets mods intercept any content asset, but the game is not fully initialised when `Entry` is called (use the `GameLaunched` event if you need to run code when the game is initialised). |