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authorJesse Plamondon-Willard <github@jplamondonw.com>2018-06-02 15:48:35 -0400
committerJesse Plamondon-Willard <github@jplamondonw.com>2018-06-02 15:48:35 -0400
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update various wiki links
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@@ -261,7 +261,7 @@
* **New features for modders**
SMAPI 2.0 adds several features to enable new kinds of mods (see
- [API documentation](https://stardewvalleywiki.com/Modding:SMAPI_APIs)).
+ [API documentation](https://stardewvalleywiki.com/Modding:Modder_Guide/APIs)).
The **content API** lets you edit, inject, and reload XNB data loaded by the game at any time. This lets SMAPI mods do
anything previously only possible with XNB mods, and enables new mod scenarios not possible with XNB mods (e.g.
@@ -384,8 +384,8 @@ For players:
* Updated mod compatibility list.
For modders:
-* Added `SDate` utility for in-game date calculations (see [API reference](https://stardewvalleywiki.com/Modding:SMAPI_APIs#Dates)).
-* Added support for minimum dependency versions in `manifest.json` (see [API reference](https://stardewvalleywiki.com/Modding:SMAPI_APIs#Manifest)).
+* Added `SDate` utility for in-game date calculations (see [API reference](https://stardewvalleywiki.com/Modding:Modder_Guide/APIs/Utilities#Dates)).
+* Added support for minimum dependency versions in `manifest.json` (see [API reference](https://stardewvalleywiki.com/Modding:Modder_Guide/APIs/Manifest)).
* Added more useful logging when loading mods.
* Added a `ModID` property to all mod helpers for extension methods.
* Changed `manifest.MinimumApiVersion` from string to `ISemanticVersion`. This shouldn't affect mods unless they referenced that field in code.
@@ -417,8 +417,8 @@ For players:
* Updated mod compatibility list.
For modders:
-* You can now add dependencies to `manifest.json` (see [API reference](https://stardewvalleywiki.com/Modding:SMAPI_APIs#Manifest)).
-* You can now translate your mod (see [API reference](https://stardewvalleywiki.com/Modding:SMAPI_APIs#Translation)).
+* You can now add dependencies to `manifest.json` (see [API reference](https://stardewvalleywiki.com/Modding:Modder_Guide/APIs/Manifest)).
+* You can now translate your mod (see [API reference](https://stardewvalleywiki.com/Modding:Modder_Guide/APIs/Translation)).
* You can now load unpacked `.tbin` files from your mod folder through the content API.
* SMAPI now automatically fixes tilesheet references for maps loaded from the mod folder.
<small>_When loading a map from the mod folder, SMAPI will automatically use tilesheets relative to the map file if they exists. Otherwise it will default to tilesheets in the game content._</small>