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author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2019-03-30 01:25:12 -0400 |
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committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2019-09-14 17:03:15 -0400 |
commit | 4689eeb6a3af1aead00347fc2575bfebdee50113 (patch) | |
tree | 70b44606962da3ea4fec2240db85f72c9476c746 /docs/release-notes.md | |
parent | 34633cfed9efb8a53b148584c1b3909bac69372f (diff) | |
download | SMAPI-4689eeb6a3af1aead00347fc2575bfebdee50113.tar.gz SMAPI-4689eeb6a3af1aead00347fc2575bfebdee50113.tar.bz2 SMAPI-4689eeb6a3af1aead00347fc2575bfebdee50113.zip |
load mods much earlier so they can intercept all content assets
Diffstat (limited to 'docs/release-notes.md')
-rw-r--r-- | docs/release-notes.md | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/docs/release-notes.md b/docs/release-notes.md index 4fb7b6c3..649cd774 100644 --- a/docs/release-notes.md +++ b/docs/release-notes.md @@ -11,6 +11,8 @@ These changes have not been released yet. * For modders: * Added support for content pack translations. * Added `IContentPack.HasFile` method. + * Added `Context.IsGameLaunched` field. + * Mods are now loaded much earlier in the game launch. This lets mods intercept any content asset, but the game is not fully initialised when `Entry` is called (use the `GameLaunched` event if you need to run code when the game is initialised). * Dropped support for all deprecated APIs. * Updated to Json.NET 12.0.1. |