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author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2020-02-22 12:03:39 -0500 |
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committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2020-02-22 12:03:39 -0500 |
commit | 66079f2253a0c81bb33c1fee848a6cd2222d43d9 (patch) | |
tree | ca5fdd5f27c24f8d90665cb369e50f4580ce24fc /docs/release-notes.md | |
parent | c8d627cdf2ae3126584ec2500877ff19987db17f (diff) | |
parent | 585b23797e262073e0738069eff61e90819216b7 (diff) | |
download | SMAPI-66079f2253a0c81bb33c1fee848a6cd2222d43d9.tar.gz SMAPI-66079f2253a0c81bb33c1fee848a6cd2222d43d9.tar.bz2 SMAPI-66079f2253a0c81bb33c1fee848a6cd2222d43d9.zip |
Merge branch 'develop' into stable
Diffstat (limited to 'docs/release-notes.md')
-rw-r--r-- | docs/release-notes.md | 36 |
1 files changed, 35 insertions, 1 deletions
diff --git a/docs/release-notes.md b/docs/release-notes.md index f1981218..26515b61 100644 --- a/docs/release-notes.md +++ b/docs/release-notes.md @@ -1,6 +1,40 @@ ← [README](README.md) # Release notes +## 3.3 +Released 22 February 2020 for Stardew Valley 1.4.1 or later. + +* For players: + * Improved performance for mods which load many images. + * Reduced network traffic for mod broadcasts to players who can't process them. + * Fixed update-check errors for recent versions of SMAPI on Android. + * Updated draw logic to match recent game updates. + * Updated compatibility list. + * Updated SMAPI/game version map. + * Updated translations. Thanks to xCarloC (added Italian)! + +* For the Save Backup mod: + * Fixed warning on MacOS when you have no saves yet. + * Reduced log messages. + +* For modders: + * Added support for [message sending](https://stardewvalleywiki.com/Modding:Modder_Guide/APIs/Integrations#Message_sending) to mods on the current computer (in addition to remote computers). + * Added `ExtendImage` method to content API when editing files to resize textures. + * Added `helper.Input.GetState` to get the low-level state of a button. + * **[Breaking change]** Map tilesheets are no loaded from `Content` if they can't be found in `Content/Maps`. This reflects an upcoming change in the game to delete duplicate map tilesheets under `Content`. Most mods should be unaffected. + * Improved map tilesheet errors so they provide more info. + * When mods load an asset using a more general type like `content.Load<object>`, SMAPI now calls `IAssetEditor` instances with the actual asset type instead of the specified one. + * Updated dependencies (including Mono.Cecil 0.11.1 → 0.11.2). + * Fixed dialogue propagation clearing marriage dialogue. + +* For the web UI: + * Updated the JSON validator and Content Patcher schema for `.tmx` support. + * The mod compatibility page now has a sticky table header. + +* For SMAPI/tool developers: + * Improved support for four-part versions to support SMAPI on Android. + * The SMAPI log now prefixes the OS name with `Android` on Android. + ## 3.2 Released 01 February 2020 for Stardew Valley 1.4.1 or later. @@ -23,7 +57,7 @@ Released 01 February 2020 for Stardew Valley 1.4.1 or later. * Fixed Android issue where game files were backed up. * For modders: - * Added support for `.tmx` map files. + * Added support for `.tmx` map files. (Thanks to [Platonymous for the underlying library](https://github.com/Platonymous/TMXTile)!) * Added special handling for `Vector2` values in `.json` files, so they work consistently crossplatform. * Reworked the order that asset editors/loaders are called between multiple mods to support some framework mods like Content Patcher and Json Assets. Note that the order is undefined and should not be depended on. * Fixed incorrect warning about mods adding invalid schedules in some cases. The validation was unreliable, and has been removed. |