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author | Jesse Plamondon-Willard <github@jplamondonw.com> | 2018-05-03 00:14:35 -0400 |
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committer | Jesse Plamondon-Willard <github@jplamondonw.com> | 2018-05-03 00:14:35 -0400 |
commit | 6a6001c7e6a03ff6fb0da992a87c6ef30d6bc952 (patch) | |
tree | 98470dbb6c5b41a68c494f88ebdbd9a582ece9ab /docs/release-notes.md | |
parent | 4cabd2b2e7c8fbd39c1f18f24f5e52a56f960f10 (diff) | |
download | SMAPI-6a6001c7e6a03ff6fb0da992a87c6ef30d6bc952.tar.gz SMAPI-6a6001c7e6a03ff6fb0da992a87c6ef30d6bc952.tar.bz2 SMAPI-6a6001c7e6a03ff6fb0da992a87c6ef30d6bc952.zip |
add semanticVersion.IsPrerelease()
Diffstat (limited to 'docs/release-notes.md')
-rw-r--r-- | docs/release-notes.md | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/docs/release-notes.md b/docs/release-notes.md index d13d9f8c..e913618a 100644 --- a/docs/release-notes.md +++ b/docs/release-notes.md @@ -12,6 +12,7 @@ * Added code analysis to mod build config package to flag common issues as warnings. * Added `Context.IsMultiplayer` and `Context.IsMainPlayer` flags. * Added `Constants.TargetPlatform` which says whether the game is running on Linux, Mac, or Windows. + * Added `semanticVersion.IsPrerelease()` method. * Fixed assets loaded by temporary content managers not being editable by mods. * Fixed assets not reloaded consistently when the player switches language. * Fixed console command input not saved to the log. |