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authorJesse Plamondon-Willard <github@jplamondonw.com>2018-06-06 21:48:23 -0400
committerJesse Plamondon-Willard <github@jplamondonw.com>2018-06-06 21:48:23 -0400
commita2d8a1be23f2351384a562b64807d2ce9c83170e (patch)
tree3844cc8e549ef90c397b715b58fd6ffafa96196a /docs/release-notes.md
parentcd62dcc8cfa35a9b423f4d15359ec3083b4c6d44 (diff)
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add Harmony patch to fix custom tilesheet handling (#541)
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* Added `Context.IsMultiplayer` and `Context.IsMainPlayer` flags.
* Added `Constants.TargetPlatform` which says whether the game is running on Linux, Mac, or Windows.
* Added `semanticVersion.IsPrerelease()` method.
+ * Added Harmony DLL managed by SMAPI.
+ * Fixed error when loading an unpacked `.tbin` map that references custom seasonal tilesheets.
* Fixed error if a mod loads a PNG while the game is loading (e.g. custom map tilesheets via `IAssetLoader`).
* Fixed assets loaded by temporary content managers not being editable by mods.
* Fixed assets not reloaded consistently when the player switches language.