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author | Jesse Plamondon-Willard <github@jplamondonw.com> | 2018-06-06 21:48:23 -0400 |
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committer | Jesse Plamondon-Willard <github@jplamondonw.com> | 2018-06-06 21:48:23 -0400 |
commit | a2d8a1be23f2351384a562b64807d2ce9c83170e (patch) | |
tree | 3844cc8e549ef90c397b715b58fd6ffafa96196a /docs/release-notes.md | |
parent | cd62dcc8cfa35a9b423f4d15359ec3083b4c6d44 (diff) | |
download | SMAPI-a2d8a1be23f2351384a562b64807d2ce9c83170e.tar.gz SMAPI-a2d8a1be23f2351384a562b64807d2ce9c83170e.tar.bz2 SMAPI-a2d8a1be23f2351384a562b64807d2ce9c83170e.zip |
add Harmony patch to fix custom tilesheet handling (#541)
Diffstat (limited to 'docs/release-notes.md')
-rw-r--r-- | docs/release-notes.md | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/docs/release-notes.md b/docs/release-notes.md index 11a2a04c..e62f5e7c 100644 --- a/docs/release-notes.md +++ b/docs/release-notes.md @@ -29,6 +29,8 @@ * Added `Context.IsMultiplayer` and `Context.IsMainPlayer` flags. * Added `Constants.TargetPlatform` which says whether the game is running on Linux, Mac, or Windows. * Added `semanticVersion.IsPrerelease()` method. + * Added Harmony DLL managed by SMAPI. + * Fixed error when loading an unpacked `.tbin` map that references custom seasonal tilesheets. * Fixed error if a mod loads a PNG while the game is loading (e.g. custom map tilesheets via `IAssetLoader`). * Fixed assets loaded by temporary content managers not being editable by mods. * Fixed assets not reloaded consistently when the player switches language. |