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authorJesse Plamondon-Willard <github@jplamondonw.com>2017-10-13 00:33:05 -0400
committerJesse Plamondon-Willard <github@jplamondonw.com>2017-10-13 00:33:05 -0400
commitaa5c5b27839b72343f751ffabd6c4625d1fc3f80 (patch)
treedfe7678b69ef48279ea07426cbdb4047f2bfee88 /docs/release-notes.md
parentb3ac93a0dcc3ff40d3fed0e1ad293619f9522524 (diff)
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fix SDate.Now() crashing during new-game intro (#369)
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@@ -29,6 +29,7 @@ For mod developers:
* Removed support for mods with no `Name`, `Version`, or `UniqueID` in their manifest.
* Removed support for mods with a non-unique `UniqueID` value in their manifest.
* Removed access to SMAPI internals through the reflection helper, to discourage fragile mods.
+* Fixed `SDate.Now()` crashing when called during the new-game intro.
* Fixed `TimeEvents.AfterDayStarted` being raised during the new-game intro.
* Fixed SMAPI allowing map tilesheets with absolute or directory-climbing paths. These are now rejected even if the path exists, to avoid problems when players install the mod.