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author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2022-03-22 23:00:18 -0400 |
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committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2022-03-22 23:00:18 -0400 |
commit | b07d2340a9a6da22ee0fd95f2c6ccca3939cb7ab (patch) | |
tree | c61a7108ff66071b9b6feb5446c6bd3e14ba8182 /docs/release-notes.md | |
parent | d3fbdf484a4d90365a55fb5058d75a8623f17d0f (diff) | |
download | SMAPI-b07d2340a9a6da22ee0fd95f2c6ccca3939cb7ab.tar.gz SMAPI-b07d2340a9a6da22ee0fd95f2c6ccca3939cb7ab.tar.bz2 SMAPI-b07d2340a9a6da22ee0fd95f2c6ccca3939cb7ab.zip |
encapsulate & cache asset operation groups (#766)
This is needed for the upcoming Stardew Valley 1.6 to avoid duplicate checks between DoesAssetExist and Load calls, and to make sure the answer doesn't change between them.
Diffstat (limited to 'docs/release-notes.md')
-rw-r--r-- | docs/release-notes.md | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/docs/release-notes.md b/docs/release-notes.md index 2598dad5..b9385e3f 100644 --- a/docs/release-notes.md +++ b/docs/release-notes.md @@ -16,6 +16,7 @@ * Added `Constants.ContentPath`. * Added `IAssetName Name` field to the info received by `IAssetEditor` and `IAssetLoader` methods. _This adds methods for working with asset names, parsed locales, etc._ + * If an asset is loaded multiple times in the same tick, `IAssetLoader.CanLoad` and `IAssetEditor.CanEdit` are now cached unless invalidated via `helper.Content.InvalidateCache`. * Fixed the `SDate` constructor being case-sensitive. * Fixed support for using locale codes from custom languages in asset names (e.g. `Data/Achievements.eo-EU`). * Fixed issue where suppressing `[Left|Right]Thumbstick[Down|Left]` keys would suppress the opposite direction instead. |