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author | Jesse Plamondon-Willard <github@jplamondonw.com> | 2018-05-01 19:15:56 -0400 |
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committer | Jesse Plamondon-Willard <github@jplamondonw.com> | 2018-05-01 19:15:56 -0400 |
commit | b1a24452eef782332d699ef8193c01e0da8ffa01 (patch) | |
tree | bac0f97a71319ae87381237cc4bbab60607d8c5e /docs/release-notes.md | |
parent | 009a387526ee10b18d0ed3030d6e8868edf17203 (diff) | |
download | SMAPI-b1a24452eef782332d699ef8193c01e0da8ffa01.tar.gz SMAPI-b1a24452eef782332d699ef8193c01e0da8ffa01.tar.bz2 SMAPI-b1a24452eef782332d699ef8193c01e0da8ffa01.zip |
add public platform constant for mods
Diffstat (limited to 'docs/release-notes.md')
-rw-r--r-- | docs/release-notes.md | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/docs/release-notes.md b/docs/release-notes.md index 8064a34e..cde9cbc2 100644 --- a/docs/release-notes.md +++ b/docs/release-notes.md @@ -11,6 +11,7 @@ * For modders: * Added code analysis to mod build config package to flag common issues as warnings. * Added `Context.IsMultiplayer` and `Context.IsMainPlayer` flags. + * Added `Constants.TargetPlatform` which says whether the game is running on Linux, Mac, or Windows. * Fixed assets loaded by temporary content managers not being editable by mods. * Fixed assets not reloaded consistently when the player switches language. * Fixed console command input not saved to the log. |