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author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2021-05-02 18:34:26 -0400 |
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committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2021-05-02 18:34:26 -0400 |
commit | eef6a9c2e8d124ad0856a8b351f9cae68e54f6eb (patch) | |
tree | 60eb576087e0c3f73c358e0e8d18087a15bb50fe /docs/release-notes.md | |
parent | 0f27d6f4c18812d90e51b10c05bfa1a69953c721 (diff) | |
download | SMAPI-eef6a9c2e8d124ad0856a8b351f9cae68e54f6eb.tar.gz SMAPI-eef6a9c2e8d124ad0856a8b351f9cae68e54f6eb.tar.bz2 SMAPI-eef6a9c2e8d124ad0856a8b351f9cae68e54f6eb.zip |
add support for dot-ignoring local map tilesheet files (#732)
Diffstat (limited to 'docs/release-notes.md')
-rw-r--r-- | docs/release-notes.md | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/docs/release-notes.md b/docs/release-notes.md index 73b9376d..27786e18 100644 --- a/docs/release-notes.md +++ b/docs/release-notes.md @@ -24,6 +24,7 @@ * For modders: * Added asset propagation for `Data\Concessions`. * Added SMAPI version and bitness to the console title before startup to simplify troubleshooting. + * Added support for [ignoring local map tilesheet files when loading a map](https://stardewvalleywiki.com/Modding:Maps#Local_copy_of_a_vanilla_tilesheet). * If a map loads a tilesheet path with no file extension, SMAPI now automatically links it to a `.png` version in the map folder if possible. * Improved error-handling during asset propagation. * Fixed `Context.IsMainPlayer` returning true for a farmhand in split-screen mode before the screen is initialized. |