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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2021-05-02 18:34:26 -0400
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2021-05-02 18:34:26 -0400
commiteef6a9c2e8d124ad0856a8b351f9cae68e54f6eb (patch)
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parent0f27d6f4c18812d90e51b10c05bfa1a69953c721 (diff)
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add support for dot-ignoring local map tilesheet files (#732)
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* For modders:
* Added asset propagation for `Data\Concessions`.
* Added SMAPI version and bitness to the console title before startup to simplify troubleshooting.
+ * Added support for [ignoring local map tilesheet files when loading a map](https://stardewvalleywiki.com/Modding:Maps#Local_copy_of_a_vanilla_tilesheet).
* If a map loads a tilesheet path with no file extension, SMAPI now automatically links it to a `.png` version in the map folder if possible.
* Improved error-handling during asset propagation.
* Fixed `Context.IsMainPlayer` returning true for a farmhand in split-screen mode before the screen is initialized.