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author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2021-05-03 18:11:31 -0400 |
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committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2021-05-03 18:11:31 -0400 |
commit | 5d3d919d490fd414fe9647e566e92c71d7f64509 (patch) | |
tree | e1eab3352287ef04b5de4cdc28b550e255d58c3f /docs/technical/mod-package.md | |
parent | c48f6d78cc412c5f2e40a8b460b7b3c1c993c51a (diff) | |
parent | 3447e2f575c2c83af729777e4d37e93f4c2a6467 (diff) | |
download | SMAPI-5d3d919d490fd414fe9647e566e92c71d7f64509.tar.gz SMAPI-5d3d919d490fd414fe9647e566e92c71d7f64509.tar.bz2 SMAPI-5d3d919d490fd414fe9647e566e92c71d7f64509.zip |
Merge branch 'develop' into stable
Diffstat (limited to 'docs/technical/mod-package.md')
-rw-r--r-- | docs/technical/mod-package.md | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/docs/technical/mod-package.md b/docs/technical/mod-package.md index 8c9c59fb..6d04722c 100644 --- a/docs/technical/mod-package.md +++ b/docs/technical/mod-package.md @@ -1,7 +1,7 @@ ← [SMAPI](../README.md) The **mod build package** is an open-source NuGet package which automates the MSBuild configuration -for SMAPI mods and related tools. The package is fully compatible with Linux, Mac, and Windows. +for SMAPI mods and related tools. The package is fully compatible with Linux, macOS, and Windows. ## Contents * [Use](#use) @@ -33,7 +33,7 @@ change how these work): * **Add assembly references:** The package adds assembly references to SMAPI, Stardew Valley, xTile, and the game framework - (MonoGame on Linux/Mac, XNA Framework on Windows). It automatically adjusts depending on which OS + (MonoGame on Linux/macOS, XNA Framework on Windows). It automatically adjusts depending on which OS you're compiling it on. If you use [Harmony](https://stardewvalleywiki.com/Modding:Modder_Guide/APIs/Harmony), it can optionally add a reference to that too. @@ -55,7 +55,7 @@ change how these work): breakpoints](https://docs.microsoft.com/en-us/visualstudio/debugger/using-breakpoints?view=vs-2019) in your code while the game is running, or [make simple changes to the mod code without needing to restart the game](https://docs.microsoft.com/en-us/visualstudio/debugger/edit-and-continue?view=vs-2019). - This is disabled on Linux/Mac due to limitations with the Mono wrapper. + This is disabled on Linux/macOS due to limitations with the Mono wrapper. * **Preconfigure common settings:** The package automatically enables `.pdb` files (so error logs show line numbers to simplify @@ -82,7 +82,7 @@ There are two places you can put them: 1. Open the home folder on your computer (see instructions for [Linux](https://superuser.com/questions/409218/where-is-my-users-home-folder-in-ubuntu), - [MacOS](https://www.cnet.com/how-to/how-to-find-your-macs-home-folder-and-add-it-to-finder/), + [macOS](https://www.cnet.com/how-to/how-to-find-your-macs-home-folder-and-add-it-to-finder/), or [Windows](https://www.computerhope.com/issues/ch000109.htm)). 2. Create a `stardewvalley.targets` file with this content: ```xml @@ -132,7 +132,7 @@ The absolute path to the folder containing the game's installed mods (defaults t <td><code>GameExecutableName</code></td> <td> -The filename for the game's executable (i.e. `StardewValley.exe` on Linux/Mac or +The filename for the game's executable (i.e. `StardewValley.exe` on Linux/macOS or `Stardew Valley.exe` on Windows). This is auto-detected, and you should almost never change this. </td> @@ -484,7 +484,7 @@ Released 05 June 2017. Released 23 January 2017. * Added support for setting a custom game path globally. -* Added default GOG path on Mac. +* Added default GOG path on macOS. ### 1.4 Released 11 January 2017. |