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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2021-05-03 18:11:31 -0400
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2021-05-03 18:11:31 -0400
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treee1eab3352287ef04b5de4cdc28b550e255d58c3f /docs/technical/mod-package.md
parentc48f6d78cc412c5f2e40a8b460b7b3c1c993c51a (diff)
parent3447e2f575c2c83af729777e4d37e93f4c2a6467 (diff)
downloadSMAPI-5d3d919d490fd414fe9647e566e92c71d7f64509.tar.gz
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Merge branch 'develop' into stable
Diffstat (limited to 'docs/technical/mod-package.md')
-rw-r--r--docs/technical/mod-package.md12
1 files changed, 6 insertions, 6 deletions
diff --git a/docs/technical/mod-package.md b/docs/technical/mod-package.md
index 8c9c59fb..6d04722c 100644
--- a/docs/technical/mod-package.md
+++ b/docs/technical/mod-package.md
@@ -1,7 +1,7 @@
&larr; [SMAPI](../README.md)
The **mod build package** is an open-source NuGet package which automates the MSBuild configuration
-for SMAPI mods and related tools. The package is fully compatible with Linux, Mac, and Windows.
+for SMAPI mods and related tools. The package is fully compatible with Linux, macOS, and Windows.
## Contents
* [Use](#use)
@@ -33,7 +33,7 @@ change how these work):
* **Add assembly references:**
The package adds assembly references to SMAPI, Stardew Valley, xTile, and the game framework
- (MonoGame on Linux/Mac, XNA Framework on Windows). It automatically adjusts depending on which OS
+ (MonoGame on Linux/macOS, XNA Framework on Windows). It automatically adjusts depending on which OS
you're compiling it on. If you use [Harmony](https://stardewvalleywiki.com/Modding:Modder_Guide/APIs/Harmony),
it can optionally add a reference to that too.
@@ -55,7 +55,7 @@ change how these work):
breakpoints](https://docs.microsoft.com/en-us/visualstudio/debugger/using-breakpoints?view=vs-2019)
in your code while the game is running, or [make simple changes to the mod code without needing to
restart the game](https://docs.microsoft.com/en-us/visualstudio/debugger/edit-and-continue?view=vs-2019).
- This is disabled on Linux/Mac due to limitations with the Mono wrapper.
+ This is disabled on Linux/macOS due to limitations with the Mono wrapper.
* **Preconfigure common settings:**
The package automatically enables `.pdb` files (so error logs show line numbers to simplify
@@ -82,7 +82,7 @@ There are two places you can put them:
1. Open the home folder on your computer (see instructions for
[Linux](https://superuser.com/questions/409218/where-is-my-users-home-folder-in-ubuntu),
- [MacOS](https://www.cnet.com/how-to/how-to-find-your-macs-home-folder-and-add-it-to-finder/),
+ [macOS](https://www.cnet.com/how-to/how-to-find-your-macs-home-folder-and-add-it-to-finder/),
or [Windows](https://www.computerhope.com/issues/ch000109.htm)).
2. Create a `stardewvalley.targets` file with this content:
```xml
@@ -132,7 +132,7 @@ The absolute path to the folder containing the game's installed mods (defaults t
<td><code>GameExecutableName</code></td>
<td>
-The filename for the game's executable (i.e. `StardewValley.exe` on Linux/Mac or
+The filename for the game's executable (i.e. `StardewValley.exe` on Linux/macOS or
`Stardew Valley.exe` on Windows). This is auto-detected, and you should almost never change this.
</td>
@@ -484,7 +484,7 @@ Released 05 June 2017.
Released 23 January 2017.
* Added support for setting a custom game path globally.
-* Added default GOG path on Mac.
+* Added default GOG path on macOS.
### 1.4
Released 11 January 2017.