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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2019-07-06 01:04:05 -0400
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2019-09-14 18:43:59 -0400
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+&larr; [README](../README.md)
+
+This file provides more technical documentation about SMAPI. If you only want to use or create
+mods, this section isn't relevant to you; see the main README to use or create mods.
+
+This document is about SMAPI itself; see also [mod build package](mod-package.md) and
+[web services](web.md).
+
+# Contents
+* [Customisation](#customisation)
+ * [Configuration file](#configuration-file)
+ * [Command-line arguments](#command-line-arguments)
+ * [Compile flags](#compile-flags)
+* [For SMAPI developers](#for-smapi-developers)
+ * [Compiling from source](#compiling-from-source)
+ * [Debugging a local build](#debugging-a-local-build)
+ * [Preparing a release](#preparing-a-release)
+* [Release notes](#release-notes)
+
+## Customisation
+### Configuration file
+You can customise the SMAPI behaviour by editing the `smapi-internal/config.json` file in your game
+folder.
+
+Basic fields:
+
+field | purpose
+----------------- | -------
+`DeveloperMode` | Default `false` (except in _SMAPI for developers_ releases). Whether to enable features intended for mod developers (mainly more detailed console logging).
+`CheckForUpdates` | Default `true`. Whether SMAPI should check for a newer version when you load the game. If a new version is available, a small message will appear in the console. This doesn't affect the load time even if your connection is offline or slow, because it happens in the background.
+`VerboseLogging` | Default `false`. Whether SMAPI should log more information about the game context.
+`ModData` | Internal metadata about SMAPI mods. Changing this isn't recommended and may destabilise your game. See documentation in the file.
+
+### Command-line arguments
+The SMAPI installer recognises three command-line arguments:
+
+argument | purpose
+-------- | -------
+`--install` | Preselects the install action, skipping the prompt asking what the user wants to do.
+`--uninstall` | Preselects the uninstall action, skipping the prompt asking what the user wants to do.
+`--game-path "path"` | Specifies the full path to the folder containing the Stardew Valley executable, skipping automatic detection and any prompt to choose a path. If the path is not valid, the installer displays an error.
+
+SMAPI itself recognises two arguments, but these are intended for internal use or testing and may
+change without warning.
+
+argument | purpose
+-------- | -------
+`--no-terminal` | SMAPI won't write anything to the console window. (Messages will still be written to the log file.)
+`--mods-path` | The path to search for mods, if not the standard `Mods` folder. This can be a path relative to the game folder (like `--mods-path "Mods (test)"`) or an absolute path.
+
+### Compile flags
+SMAPI uses a small number of conditional compilation constants, which you can set by editing the
+`<DefineConstants>` element in `StardewModdingAPI.csproj`. Supported constants:
+
+flag | purpose
+---- | -------
+`SMAPI_FOR_WINDOWS` | Whether SMAPI is being compiled on Windows for players on Windows. Set automatically in `crossplatform.targets`.
+
+## For SMAPI developers
+### Compiling from source
+Using an official SMAPI release is recommended for most users.
+
+SMAPI uses some C# 7 code, so you'll need at least
+[Visual Studio 2017](https://www.visualstudio.com/vs/community/) on Windows,
+[MonoDevelop 7.0](https://www.monodevelop.com/) on Linux,
+[Visual Studio 2017 for Mac](https://www.visualstudio.com/vs/visual-studio-mac/), or an equivalent
+IDE to compile it. It uses build configuration derived from the
+[crossplatform mod config](https://github.com/Pathoschild/Stardew.ModBuildConfig#readme) to detect
+your current OS automatically and load the correct references. Compile output will be placed in a
+`bin` folder at the root of the git repository.
+
+### Debugging a local build
+Rebuilding the solution in debug mode will copy the SMAPI files into your game folder. Starting
+the `StardewModdingAPI` project with debugging from Visual Studio (on Mac or Windows) will launch
+SMAPI with the debugger attached, so you can intercept errors and step through the code being
+executed. This doesn't work in MonoDevelop on Linux, unfortunately.
+
+### Preparing a release
+To prepare a crossplatform SMAPI release, you'll need to compile it on two platforms. See
+[crossplatforming info](https://stardewvalleywiki.com/Modding:Modder_Guide/Test_and_Troubleshoot#Testing_on_all_platforms)
+on the wiki for the first-time setup.
+
+1. Update the version number in `GlobalAssemblyInfo.cs` and `Constants::Version`. Make sure you use a
+ [semantic version](https://semver.org). Recommended format:
+
+ build type | format | example
+ :--------- | :----------------------- | :------
+ dev build | `<version>-alpha.<date>` | `3.0-alpha.20171230`
+ prerelease | `<version>-beta.<count>` | `3.0-beta.2`
+ release | `<version>` | `3.0`
+
+2. In Windows:
+ 1. Rebuild the solution in Release mode.
+ 2. Copy `windows-install.*` from `bin/SMAPI installer` and `bin/SMAPI installer for developers` to
+ Linux/Mac.
+
+3. In Linux/Mac:
+ 1. Rebuild the solution in Release mode.
+ 2. Add the `windows-install.*` files to the `bin/SMAPI installer` and
+ `bin/SMAPI installer for developers` folders.
+ 3. Rename the folders to `SMAPI <version> installer` and `SMAPI <version> installer for developers`.
+ 4. Zip the two folders.
+
+## Release notes
+See [release notes](../release-notes.md).