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author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2021-11-30 17:12:49 -0500 |
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committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2021-11-30 17:12:49 -0500 |
commit | 919bbe94aa027c8a4ff8db4bdb50e8e2a28c48d9 (patch) | |
tree | 5c03ee1bd3cd658586755694940ac329491d6493 /docs/technical/smapi.md | |
parent | 3ca6fb562417748c87567d6bb6915d56b2c1b57c (diff) | |
parent | d1d09ae1df63826dd453aa0347d668f420754ed7 (diff) | |
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Merge branch 'beta' into develop
Diffstat (limited to 'docs/technical/smapi.md')
-rw-r--r-- | docs/technical/smapi.md | 1 |
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diff --git a/docs/technical/smapi.md b/docs/technical/smapi.md index f454e99c..29fa43a8 100644 --- a/docs/technical/smapi.md +++ b/docs/technical/smapi.md @@ -57,7 +57,6 @@ SMAPI uses a small number of conditional compilation constants, which you can se flag | purpose ---- | ------- `SMAPI_FOR_WINDOWS` | Whether SMAPI is being compiled for Windows; if not set, the code assumes Linux/macOS. Set automatically in `common.targets`. -`SMAPI_FOR_XNA` | Whether SMAPI is being compiled for XNA Framework; if not set, the code assumes MonoGame. Set automatically in `common.targets` with the same value as `SMAPI_FOR_WINDOWS`. ## For SMAPI developers ### Compiling from source |