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author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2021-05-12 20:57:23 -0400 |
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committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2021-05-12 20:57:23 -0400 |
commit | 3c3920b86e302de52113d93c5c1e162b29ce495a (patch) | |
tree | 1007a15b25a2020e364df8a145789ff3127b7dd0 /docs/technical | |
parent | 9b09941bd53dff2bf47c9fa8b5afffe267b01aaf (diff) | |
download | SMAPI-3c3920b86e302de52113d93c5c1e162b29ce495a.tar.gz SMAPI-3c3920b86e302de52113d93c5c1e162b29ce495a.tar.bz2 SMAPI-3c3920b86e302de52113d93c5c1e162b29ce495a.zip |
clarify common mistake when setting game path
Diffstat (limited to 'docs/technical')
-rw-r--r-- | docs/technical/mod-package.md | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/docs/technical/mod-package.md b/docs/technical/mod-package.md index 6d04722c..91da971b 100644 --- a/docs/technical/mod-package.md +++ b/docs/technical/mod-package.md @@ -324,7 +324,7 @@ To do that: <GamePath>PATH_HERE</GamePath> </PropertyGroup> ``` -3. Replace `PATH_HERE` with your game's folder path. +3. Replace `PATH_HERE` with your game's folder path (don't add quotes). The configuration will check your custom path first, then fall back to the default paths (so it'll still compile on a different computer). |