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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2021-03-30 20:11:49 -0400
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2021-03-30 20:11:49 -0400
commit58dde207afe2d99a5f4c047334a79acdd312ec58 (patch)
tree5214374bfeac75000bf1f3b051d8217422f2fe67 /docs/technical
parent551153bb00c8a3a448db4b3a059e8322108b772a (diff)
downloadSMAPI-58dde207afe2d99a5f4c047334a79acdd312ec58.tar.gz
SMAPI-58dde207afe2d99a5f4c047334a79acdd312ec58.tar.bz2
SMAPI-58dde207afe2d99a5f4c047334a79acdd312ec58.zip
prepare for release
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@@ -365,7 +365,9 @@ The NuGet package is generated automatically in `StardewModdingAPI.ModBuildConfi
when you compile it.
## Release notes
-## Upcoming release
+## 3.3
+Released 30 March 2021.
+
* Added a build warning when the mod isn't compiled for `Any CPU`.
* Added a `GameFramework` build property set to `MonoGame` or `Xna` based on the platform. This can be overridden to change which framework it references.
* Added support for building mods against the 64-bit Linux version of the game on Windows.