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author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2021-03-30 20:11:49 -0400 |
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committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2021-03-30 20:11:49 -0400 |
commit | 58dde207afe2d99a5f4c047334a79acdd312ec58 (patch) | |
tree | 5214374bfeac75000bf1f3b051d8217422f2fe67 /docs/technical | |
parent | 551153bb00c8a3a448db4b3a059e8322108b772a (diff) | |
download | SMAPI-58dde207afe2d99a5f4c047334a79acdd312ec58.tar.gz SMAPI-58dde207afe2d99a5f4c047334a79acdd312ec58.tar.bz2 SMAPI-58dde207afe2d99a5f4c047334a79acdd312ec58.zip |
prepare for release
Diffstat (limited to 'docs/technical')
-rw-r--r-- | docs/technical/mod-package.md | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/docs/technical/mod-package.md b/docs/technical/mod-package.md index d89f86c9..8c9c59fb 100644 --- a/docs/technical/mod-package.md +++ b/docs/technical/mod-package.md @@ -365,7 +365,9 @@ The NuGet package is generated automatically in `StardewModdingAPI.ModBuildConfi when you compile it. ## Release notes -## Upcoming release +## 3.3 +Released 30 March 2021. + * Added a build warning when the mod isn't compiled for `Any CPU`. * Added a `GameFramework` build property set to `MonoGame` or `Xna` based on the platform. This can be overridden to change which framework it references. * Added support for building mods against the 64-bit Linux version of the game on Windows. |