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authorJesse Plamondon-Willard <github@jplamondonw.com>2018-06-19 22:59:38 -0400
committerJesse Plamondon-Willard <github@jplamondonw.com>2018-06-19 22:59:38 -0400
commit08e9c7e7d36cbf0720c93b395e688aeb5c86b1dc (patch)
treeba718b1264faab79e1aa59709b0ac6475415eb48 /docs
parentd401aff3307f6e2e1641610fdd912b572d6b04c1 (diff)
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add absolute pixels to ICursorPosition, fix tile not updated if screen-relative pos didn't change (#546)
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-rw-r--r--docs/release-notes.md1
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diff --git a/docs/release-notes.md b/docs/release-notes.md
index b3ab2481..fa6501a3 100644
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@@ -42,6 +42,7 @@
* Added support for custom seasonal tilesheets when loading an unpacked `.tbin` map.
* Added Harmony DLL for internal use by SMAPI. (Mods should still include their own copy for backwards compatibility, and in case it's removed later. SMAPI will always load its own version though.)
* Added option to suppress update checks for a specific mod in `StardewModdingAPI.config.json`.
+ * Added absolute pixels to `ICursorPosition`.
* Update checks now use the update key order when deciding which to link to.
* Fixed error if a mod loads a PNG while the game is loading (e.g. custom map tilesheets via `IAssetLoader`).
* Fixed assets loaded by temporary content managers not being editable by mods.