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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2020-02-01 00:18:56 -0500
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2020-02-01 00:18:56 -0500
commit125b38c6e62d86115045c2cece6c6c3d1da35600 (patch)
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parent3f1d7b1d2238d775638b4e471fc626ca26a3849a (diff)
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improve Save Backup compatibility on Android
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* Added `performance` command to track mod performance metrics. This is an advanced experimental feature. (Thanks to Drachenkätzchen!)
* Added `test_input` command to view button codes in the console.
+* For the Save Backup mod:
+ * Fixed extra files under `Saves` (e.g. manual backups) not being ignored.
+ * Fixed Android issue where game files were backed up.
+
* For modders:
* Asset propagation for player sprites now affects other players' sprites, and updates recolor maps (e.g. sleeves).
* Reworked the order that asset editors/loaders are called between multiple mods to support some framework mods like Content Patcher and Json Assets. Note that the order is undefined and should not be depended on.