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author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2020-02-01 00:18:56 -0500 |
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committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2020-02-01 00:18:56 -0500 |
commit | 125b38c6e62d86115045c2cece6c6c3d1da35600 (patch) | |
tree | 59139ca218c9ebba642d241faae9d17b393c976c /docs | |
parent | 3f1d7b1d2238d775638b4e471fc626ca26a3849a (diff) | |
download | SMAPI-125b38c6e62d86115045c2cece6c6c3d1da35600.tar.gz SMAPI-125b38c6e62d86115045c2cece6c6c3d1da35600.tar.bz2 SMAPI-125b38c6e62d86115045c2cece6c6c3d1da35600.zip |
improve Save Backup compatibility on Android
Diffstat (limited to 'docs')
-rw-r--r-- | docs/release-notes.md | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/docs/release-notes.md b/docs/release-notes.md index dada7726..b49307c6 100644 --- a/docs/release-notes.md +++ b/docs/release-notes.md @@ -17,6 +17,10 @@ * Added `performance` command to track mod performance metrics. This is an advanced experimental feature. (Thanks to Drachenkätzchen!) * Added `test_input` command to view button codes in the console. +* For the Save Backup mod: + * Fixed extra files under `Saves` (e.g. manual backups) not being ignored. + * Fixed Android issue where game files were backed up. + * For modders: * Asset propagation for player sprites now affects other players' sprites, and updates recolor maps (e.g. sleeves). * Reworked the order that asset editors/loaders are called between multiple mods to support some framework mods like Content Patcher and Json Assets. Note that the order is undefined and should not be depended on. |