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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2019-06-17 18:51:31 -0400
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2019-09-14 18:10:41 -0400
commit1a8c7345c3986acd172f91716bbf04fc7192317b (patch)
tree913761e1c3586c91cbff0c8897e81130f79e2947 /docs
parenta7544e5afb4ba7f12d248503106cc8d407c2bad1 (diff)
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add stardewvalley.targets support to toolkit
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@@ -28,6 +28,7 @@ These changes have not been released yet.
* Added `Context.IsGameLaunched` field.
* Mods are now loaded much earlier in the game launch. This lets mods intercept any content asset, but the game is not fully initialised when `Entry` is called (use the `GameLaunched` event if you need to run code when the game is initialised).
* Added separate `LogNetworkTraffic` option to make verbose logging less overwhelmingly verbose.
+ * The installer now recognises custom game paths stored in `stardewvalley.targets`, if any.
* When a mod is incompatible, the trace logs now list all detected issues instead of the first one.
* Removed all deprecated APIs.
* Removed the `Monitor.ExitGameImmediately` method.