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author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2019-06-17 18:51:31 -0400 |
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committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2019-09-14 18:10:41 -0400 |
commit | 1a8c7345c3986acd172f91716bbf04fc7192317b (patch) | |
tree | 913761e1c3586c91cbff0c8897e81130f79e2947 /docs | |
parent | a7544e5afb4ba7f12d248503106cc8d407c2bad1 (diff) | |
download | SMAPI-1a8c7345c3986acd172f91716bbf04fc7192317b.tar.gz SMAPI-1a8c7345c3986acd172f91716bbf04fc7192317b.tar.bz2 SMAPI-1a8c7345c3986acd172f91716bbf04fc7192317b.zip |
add stardewvalley.targets support to toolkit
Diffstat (limited to 'docs')
-rw-r--r-- | docs/release-notes.md | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/docs/release-notes.md b/docs/release-notes.md index 6d883baf..efac8f41 100644 --- a/docs/release-notes.md +++ b/docs/release-notes.md @@ -28,6 +28,7 @@ These changes have not been released yet. * Added `Context.IsGameLaunched` field. * Mods are now loaded much earlier in the game launch. This lets mods intercept any content asset, but the game is not fully initialised when `Entry` is called (use the `GameLaunched` event if you need to run code when the game is initialised). * Added separate `LogNetworkTraffic` option to make verbose logging less overwhelmingly verbose. + * The installer now recognises custom game paths stored in `stardewvalley.targets`, if any. * When a mod is incompatible, the trace logs now list all detected issues instead of the first one. * Removed all deprecated APIs. * Removed the `Monitor.ExitGameImmediately` method. |