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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2020-08-24 21:39:50 -0400
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2020-08-24 21:39:50 -0400
commit1bd67baae116b0307b351222b056a0615107eb3c (patch)
tree00703b77755d4c6098fa22d4f9f08c51e24b5cdc /docs
parent94b8262692d2452e77d57fa22046dded231cdb0a (diff)
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support mapping fields to a different type in FieldReplaceRewriter
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* For SMAPI developers:
* The web API now returns an update alert in two new cases: any newer unofficial update (previously only shown if the mod was incompatible), and a newer prerelease version if the installed non-prerelease version is broken (previously only shown if the installed version was prerelease).
+ * Internal refactoring to simplify game updates:
+ * Reorganised SMAPI core to reduce coupling to `Game1` and make it easier to navigate.
+ * `FieldToPropertyRewriter` now auto-rewrites broken field references into properties if possible, so we no longer need to map fields manually.
+ * `FieldReplaceRewriter` now supports mapping to a different target type.
* Internal refactoring to simplify future game updates.
## 3.6.2