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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2020-02-19 23:42:44 -0500
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2020-02-19 23:42:44 -0500
commit2cc786907b2a6cd62691ba2d6514f45a7b46c03c (patch)
treeb3fca08272e7a123f1654a9709b28364991a991c /docs
parentab90e2c890bf16674e0f5699729f114877a6f7a4 (diff)
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call IAssetEditor with actual type if applicable
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diff --git a/docs/release-notes.md b/docs/release-notes.md
index 8b22b95a..f4067226 100644
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@@ -18,6 +18,7 @@
* **[Breaking change]** Map tilesheets are no loaded from `Content` if they can't be found in `Content/Maps`. This reflects an upcoming change in the game to delete map tilesheets under `Content`.
* Improved map tilesheet errors so they provide more info.
* Fixed dialogue propagation clearing marriage dialogue.
+ * Fixed issue where SMAPI didn't call `IAssetEditor` with the actual type if a mod loaded an asset using `content.Load<object>`.
* For the web UI:
* Updated the JSON validator and Content Patcher schema for `.tmx` support.