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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2020-05-20 19:38:08 -0400
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2020-05-20 19:38:08 -0400
commit310eb1fe9afdb820d5584a46200bf073fc00ccb7 (patch)
tree72c16c6d4f8447f45e8e6612cb25cd255d2b308c /docs
parentaa5cc2c9be8bdc79c6fa7b1b9c2581a05b88117d (diff)
parentc5c30189e43f93c3f3c66207945187a974656c9e (diff)
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Merge branch 'mod/harmony-2.0' into develop
# Conflicts: # docs/release-notes.md # src/SMAPI/Framework/ModLoading/AssemblyLoader.cs
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@@ -12,6 +12,11 @@
* For modders:
* Added `Multiplayer.PeerConnected` event.
+ * Migrated to Harmony 2.0 (see [_migrate to Harmony 2.0_](https://stardewvalleywiki.com/Modding:Migrate_to_Harmony_2.0) for more info).
+ * Harmony mods which use the `[HarmonyPatch(type)]` attribute now work crossplatform. Previously SMAPI couldn't rewrite types in custom attributes for compatibility.
+ * Improved mod rewriting for compatibility:
+ * Fixed rewriting types in custom attributes.
+ * Fixed rewriting generic types to method references.
* Simplified paranoid warnings in the log and reduced their log level.
* Fixed asset propagation for Gil's portraits.