diff options
author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2021-05-03 18:11:06 -0400 |
---|---|---|
committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2021-05-03 18:11:06 -0400 |
commit | 3447e2f575c2c83af729777e4d37e93f4c2a6467 (patch) | |
tree | e1eab3352287ef04b5de4cdc28b550e255d58c3f /docs | |
parent | 2cc5509e9828fd5194ca6ef7ae9ea23bd3628971 (diff) | |
download | SMAPI-3447e2f575c2c83af729777e4d37e93f4c2a6467.tar.gz SMAPI-3447e2f575c2c83af729777e4d37e93f4c2a6467.tar.bz2 SMAPI-3447e2f575c2c83af729777e4d37e93f4c2a6467.zip |
prepare for release
Diffstat (limited to 'docs')
-rw-r--r-- | docs/release-notes.md | 15 |
1 files changed, 7 insertions, 8 deletions
diff --git a/docs/release-notes.md b/docs/release-notes.md index 27786e18..b697cd2b 100644 --- a/docs/release-notes.md +++ b/docs/release-notes.md @@ -7,30 +7,29 @@ * Migrated to Harmony 2.0 (see [_migrate to Harmony 2.0_](https://stardewvalleywiki.com/Modding:Migrate_to_Harmony_2.0) for more info). --> -## Upcoming release +## 3.10 +Released 03 May 2021 for Stardew Valley 1.5.4 or later. See [release highlights](https://www.patreon.com/posts/50764911). + * For players: - * Added support for unofficial 64-bit Stardew Valley, including automatic support in the SMAPI installer. - * Added update checks for Stardew64Installer if it patched the game. + * Added full support for the [unofficial 64-bit Stardew Valley patch](https://stardewvalleywiki.com/Modding:Migrate_to_64-bit_on_Windows), which removes memory limits. The installer detects which version of SMAPI you need, and SMAPI shows update alerts for Stardew64Installer if applicable. * Added smarter grouping for skipped mods, so it's easier to see root dependencies to update first. - * Added error-handling to prevent a crash when the game can't update a map's seasonal tilesheets _(in Error Handler)_. + * Added crash recovery when the game can't update a map's seasonal tilesheets _(in Error Handler)_. SMAPI will log an error and keep the previous tilesheets in that case. * Added installer option to enter a custom game path even if it detected a game folder. * `*.ico` files are now ignored when scanning for mods. - * Fixed `StardewModdingAPI.bin.osx` on macOS overwritten with an identical file on launch, which resets file permissions (thanks to 007wayne!). * Fixed error for non-English players after returning to title, reloading, and entering town with a completed movie theater. * Fixed `world_clear` console command not removing resource clumps outside the farm and secret woods. * Fixed error running SMAPI in a strict sandbox on Linux (thanks to kuesji!). + * Fixed `StardewModdingAPI.bin.osx` on macOS overwritten with an identical file on launch which would reset file permissions (thanks to 007wayne!). * Fixed inconsistent spelling/style for 'macOS'. * For modders: + * Added support for [ignoring local map tilesheet files when loading a map](https://stardewvalleywiki.com/Modding:Maps#Local_copy_of_a_vanilla_tilesheet). * Added asset propagation for `Data\Concessions`. * Added SMAPI version and bitness to the console title before startup to simplify troubleshooting. - * Added support for [ignoring local map tilesheet files when loading a map](https://stardewvalleywiki.com/Modding:Maps#Local_copy_of_a_vanilla_tilesheet). * If a map loads a tilesheet path with no file extension, SMAPI now automatically links it to a `.png` version in the map folder if possible. * Improved error-handling during asset propagation. * Fixed `Context.IsMainPlayer` returning true for a farmhand in split-screen mode before the screen is initialized. * Fixed error when editing bundle data while a split-screen player is joining. - -* For the web API: * Fixed update subkeys not working in file descriptions for Nexus mods marked as adult content. ## 3.9.5 |