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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2021-05-03 18:11:06 -0400
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2021-05-03 18:11:06 -0400
commit3447e2f575c2c83af729777e4d37e93f4c2a6467 (patch)
treee1eab3352287ef04b5de4cdc28b550e255d58c3f /docs
parent2cc5509e9828fd5194ca6ef7ae9ea23bd3628971 (diff)
downloadSMAPI-3447e2f575c2c83af729777e4d37e93f4c2a6467.tar.gz
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prepare for release
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* Migrated to Harmony 2.0 (see [_migrate to Harmony 2.0_](https://stardewvalleywiki.com/Modding:Migrate_to_Harmony_2.0) for more info).
-->
-## Upcoming release
+## 3.10
+Released 03 May 2021 for Stardew Valley 1.5.4 or later. See [release highlights](https://www.patreon.com/posts/50764911).
+
* For players:
- * Added support for unofficial 64-bit Stardew Valley, including automatic support in the SMAPI installer.
- * Added update checks for Stardew64Installer if it patched the game.
+ * Added full support for the [unofficial 64-bit Stardew Valley patch](https://stardewvalleywiki.com/Modding:Migrate_to_64-bit_on_Windows), which removes memory limits. The installer detects which version of SMAPI you need, and SMAPI shows update alerts for Stardew64Installer if applicable.
* Added smarter grouping for skipped mods, so it's easier to see root dependencies to update first.
- * Added error-handling to prevent a crash when the game can't update a map's seasonal tilesheets _(in Error Handler)_.
+ * Added crash recovery when the game can't update a map's seasonal tilesheets _(in Error Handler)_. SMAPI will log an error and keep the previous tilesheets in that case.
* Added installer option to enter a custom game path even if it detected a game folder.
* `*.ico` files are now ignored when scanning for mods.
- * Fixed `StardewModdingAPI.bin.osx` on macOS overwritten with an identical file on launch, which resets file permissions (thanks to 007wayne!).
* Fixed error for non-English players after returning to title, reloading, and entering town with a completed movie theater.
* Fixed `world_clear` console command not removing resource clumps outside the farm and secret woods.
* Fixed error running SMAPI in a strict sandbox on Linux (thanks to kuesji!).
+ * Fixed `StardewModdingAPI.bin.osx` on macOS overwritten with an identical file on launch which would reset file permissions (thanks to 007wayne!).
* Fixed inconsistent spelling/style for 'macOS'.
* For modders:
+ * Added support for [ignoring local map tilesheet files when loading a map](https://stardewvalleywiki.com/Modding:Maps#Local_copy_of_a_vanilla_tilesheet).
* Added asset propagation for `Data\Concessions`.
* Added SMAPI version and bitness to the console title before startup to simplify troubleshooting.
- * Added support for [ignoring local map tilesheet files when loading a map](https://stardewvalleywiki.com/Modding:Maps#Local_copy_of_a_vanilla_tilesheet).
* If a map loads a tilesheet path with no file extension, SMAPI now automatically links it to a `.png` version in the map folder if possible.
* Improved error-handling during asset propagation.
* Fixed `Context.IsMainPlayer` returning true for a farmhand in split-screen mode before the screen is initialized.
* Fixed error when editing bundle data while a split-screen player is joining.
-
-* For the web API:
* Fixed update subkeys not working in file descriptions for Nexus mods marked as adult content.
## 3.9.5