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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2021-01-02 22:24:45 -0500
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2021-01-02 22:24:45 -0500
commit397f338394c31e2a9bad2e90383f1ff621ae5d91 (patch)
tree851d640920a0a06e2098d5d7ae95174092502fad /docs
parent68bcf28e6cd92dd843c2e461ccca74c0b432f1e6 (diff)
downloadSMAPI-397f338394c31e2a9bad2e90383f1ff621ae5d91.tar.gz
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detect and block map replacements that would crash the game due to tilesheet changes
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## Upcoming release
* For players:
* Updated compatibility list.
+ * SMAPI now blocks farm map replacements that would crash the game in Stardew Valley 1.5.
* On Linux, the SMAPI installer now auto-detects flatpak Steam paths.
* Fixed errors when multiple players join in split-screen mode.
* Fixed 'skipped mods' section repeating mods in some cases.
@@ -18,6 +19,7 @@
* For modders:
* When a mod is blocked by SMAPI's internal compatibility list, the `TRACE` messages while loading it now indicates that and specifies the reason.
* Message data from the `ModMessageReceived` event now uses the same serializer settings as the rest of SMAPI. This mainly adds support for sending crossplatform `Color`, `Point`, `Vector2`, `Rectangle`, and `SemanticVersion` fields through network messages.
+ * Added warning when a map replacement changes the tilesheet order/IDs, which may cause crashes.
* Fixed how the input API handles UI scaling. This mainly affects `ICursorPosition` values returned by the API; see [the wiki docs](https://stardewvalleywiki.com/Modding:Modder_Guide/APIs/Input#ICursorPosition) for how to account for UI scaling.
## 3.8.1