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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2019-10-02 17:37:14 -0400
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2019-11-16 17:31:20 -0500
commit41a809a2e063eec9c39868768512084e0a14256f (patch)
tree4933be97c5b6dbd9d4935a70f7fd7532fd2bf72e /docs
parent2717ea8cb169767286bf8c24ac2178f2316e893c (diff)
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fix render events not raised during minigames
Diffstat (limited to 'docs')
-rw-r--r--docs/release-notes.md1
1 files changed, 1 insertions, 0 deletions
diff --git a/docs/release-notes.md b/docs/release-notes.md
index 5f643f07..3771ec19 100644
--- a/docs/release-notes.md
+++ b/docs/release-notes.md
@@ -123,6 +123,7 @@ For modders:
* Fixed issue where, when a mod's `IAssetEditor` uses `asset.ReplaceWith` on a texture asset while playing in non-English, any changes from that point won't affect subsequent cached asset loads.
* Fixed asset propagation for NPC portraits resetting any unique portraits (e.g. Maru's hospital portrait) to the default.
* Fixed changes to `Data\NPCDispositions` not always propagated correctly to existing NPCs.
+ * Fixed `Rendering`/`Rendered` events not raised during minigames.
* Fixed `LoadStageChanged` event not raising correct flags in some cases when creating a new save.
* Fixed `GetApi` without an interface not checking if all mods are loaded.