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author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2019-10-02 17:37:14 -0400 |
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committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2019-11-16 17:31:20 -0500 |
commit | 41a809a2e063eec9c39868768512084e0a14256f (patch) | |
tree | 4933be97c5b6dbd9d4935a70f7fd7532fd2bf72e /docs | |
parent | 2717ea8cb169767286bf8c24ac2178f2316e893c (diff) | |
download | SMAPI-41a809a2e063eec9c39868768512084e0a14256f.tar.gz SMAPI-41a809a2e063eec9c39868768512084e0a14256f.tar.bz2 SMAPI-41a809a2e063eec9c39868768512084e0a14256f.zip |
fix render events not raised during minigames
Diffstat (limited to 'docs')
-rw-r--r-- | docs/release-notes.md | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/docs/release-notes.md b/docs/release-notes.md index 5f643f07..3771ec19 100644 --- a/docs/release-notes.md +++ b/docs/release-notes.md @@ -123,6 +123,7 @@ For modders: * Fixed issue where, when a mod's `IAssetEditor` uses `asset.ReplaceWith` on a texture asset while playing in non-English, any changes from that point won't affect subsequent cached asset loads. * Fixed asset propagation for NPC portraits resetting any unique portraits (e.g. Maru's hospital portrait) to the default. * Fixed changes to `Data\NPCDispositions` not always propagated correctly to existing NPCs. + * Fixed `Rendering`/`Rendered` events not raised during minigames. * Fixed `LoadStageChanged` event not raising correct flags in some cases when creating a new save. * Fixed `GetApi` without an interface not checking if all mods are loaded. |