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author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2022-05-25 22:46:51 -0400 |
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committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2022-06-10 00:04:23 -0400 |
commit | 4708385f696d2e47d24e795f210752f4b0224bff (patch) | |
tree | ae05507d2510737538303d826f0eb4cbc47d2132 /docs | |
parent | a546fd113f431bd8888da50aad087213193c937e (diff) | |
download | SMAPI-4708385f696d2e47d24e795f210752f4b0224bff.tar.gz SMAPI-4708385f696d2e47d24e795f210752f4b0224bff.tar.bz2 SMAPI-4708385f696d2e47d24e795f210752f4b0224bff.zip |
add IRawTextureData asset type
Diffstat (limited to 'docs')
-rw-r--r-- | docs/release-notes.md | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/docs/release-notes.md b/docs/release-notes.md index a1b5222e..b22f4de9 100644 --- a/docs/release-notes.md +++ b/docs/release-notes.md @@ -5,6 +5,9 @@ * For players: * Added experimental image load rewrite (disabled by default). _If you have many content mods installed, enabling `UseExperimentalImageLoading` in `smapi-internal/config.json` may reduce load times or stutters when they load many image files at once._ +* For mod authors: + * Added specialized `IRawTextureData` asset type. + _When you're only loading a mod file to patch it into an asset, you can now load it using `helper.ModContent.Load<IRawTextureData>(path)`. This reads the image data from disk without initializing a `Texture2D` instance through the GPU. You can then pass this to SMAPI APIs that accept `Texture2D` instances._ * For mod authors: * Fixed map edits which change warps sometimes rebuilding the NPC pathfinding cache unnecessarily, which could cause a noticeable delay for players. |