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author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2019-06-16 14:18:30 -0400 |
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committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2019-09-14 18:04:58 -0400 |
commit | 480b307e6220e5a503f02ed857873ec8a0720e91 (patch) | |
tree | 7235fc72223acf4a52fec4b76276d92212edb5e9 /docs | |
parent | 059a59a7bcb560b938f0baf54575719e57962e0c (diff) | |
download | SMAPI-480b307e6220e5a503f02ed857873ec8a0720e91.tar.gz SMAPI-480b307e6220e5a503f02ed857873ec8a0720e91.tar.bz2 SMAPI-480b307e6220e5a503f02ed857873ec8a0720e91.zip |
include PDB files in mod builds by default
Diffstat (limited to 'docs')
-rw-r--r-- | docs/mod-build-config.md | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/docs/mod-build-config.md b/docs/mod-build-config.md index 4ffc34a9..22180059 100644 --- a/docs/mod-build-config.md +++ b/docs/mod-build-config.md @@ -8,7 +8,8 @@ The package... * packages the mod into your `Mods` folder when you rebuild the code (configurable); * creates a release zip (configurable); * configures Visual Studio to enable debugging into the code when the game is running (_Windows only_); -* adds C# analyzers to warn for Stardew Valley-specific issues. +* adds C# analyzers to warn for Stardew Valley-specific issues; +* preconfigures common settings (e.g. enable line numbers in stack traces). ## Contents * [Install](#install) @@ -233,6 +234,7 @@ _[Game path](#game-path)_ above. * For projects using the new `.csproj` format: * platform target is now set to x86 automatically to avoid mismatching platform target warnings; * added GAC to assembly search paths to fix references to XNA Framework. +* Builds now include `.pdb` files by default, to enable line numbers in error stack traces. * Fixed `Newtonsoft.Json.pdb` included in release zips when Json.NET is referenced directly. * Fixed `<IgnoreModFilePatterns>` not working for `i18n` files. * Dropped support for older versions of SMAPI and Visual Studio. |