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author | Jesse Plamondon-Willard <github@jplamondonw.com> | 2018-03-25 12:01:19 -0400 |
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committer | Jesse Plamondon-Willard <github@jplamondonw.com> | 2018-03-25 12:01:19 -0400 |
commit | 5681c0f98170d5830e7f2ab58c77b92216aa9a60 (patch) | |
tree | 65e4dd4a8a98419551a386a86caae48bcb4f3cd0 /docs | |
parent | b1cc6c1d9995db2eccead2a2c99f8f64ddb1da81 (diff) | |
download | SMAPI-5681c0f98170d5830e7f2ab58c77b92216aa9a60.tar.gz SMAPI-5681c0f98170d5830e7f2ab58c77b92216aa9a60.tar.bz2 SMAPI-5681c0f98170d5830e7f2ab58c77b92216aa9a60.zip |
update mod build config package
Diffstat (limited to 'docs')
-rw-r--r-- | docs/mod-build-config.md | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/docs/mod-build-config.md b/docs/mod-build-config.md index 2616d8a5..0d72e4d9 100644 --- a/docs/mod-build-config.md +++ b/docs/mod-build-config.md @@ -140,6 +140,16 @@ That error means the package couldn't find your game. You can specify the game p _[Game path](#game-path)_ above. ## Release notes +### 2.0.3 alpha +* Added support for Stardew Valley 1.3. +* Added support for unit test projects. + +### 2.0.2 +* Fixed compatibility issue on Linux. + +### 2.0.1 +* Fixed mod deploy failing to create subfolders if they don't already exist. + ### 2.0 * Added: mods are now copied into the `Mods` folder automatically (configurable). * Added: release zips are now created automatically in your build output folder (configurable). |