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author | Jesse Plamondon-Willard <github@jplamondonw.com> | 2018-04-22 19:59:03 -0400 |
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committer | Jesse Plamondon-Willard <github@jplamondonw.com> | 2018-04-22 19:59:03 -0400 |
commit | 5e7eaf9f75d72d8cbb338c35b43f2974440b3456 (patch) | |
tree | 4cc95e003f4434941e22d2588b9dea11dfae9469 /docs | |
parent | 902814d308289f169750a615ae573edc348893d3 (diff) | |
download | SMAPI-5e7eaf9f75d72d8cbb338c35b43f2974440b3456.tar.gz SMAPI-5e7eaf9f75d72d8cbb338c35b43f2974440b3456.tar.bz2 SMAPI-5e7eaf9f75d72d8cbb338c35b43f2974440b3456.zip |
rewrite input suppression (#453)
This lets SMAPI intercept all input using the new Game1.hooks in SDV 1.3.0.32. However, intercepting mouse clicks needs a few more changes in the game code.
Diffstat (limited to 'docs')
-rw-r--r-- | docs/release-notes.md | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/docs/release-notes.md b/docs/release-notes.md index ee2d0aa1..565ed58c 100644 --- a/docs/release-notes.md +++ b/docs/release-notes.md @@ -22,7 +22,8 @@ * Added prerelease versions to the mod update-check API response where available (GitHub only). * Added support for beta releases on the home page. * Split mod DB out of `StardewModdingAPI.config.json`, so we can load config earlier and reduce unnecessary memory usage later. - * Overhauled world/player state tracking: + * Rewrote input suppression using new SDV 1.3 APIs. + * Rewrote world/player state tracking: * much more efficient than previous method; * uses net field events where available; * lays groundwork for tracking events for multiple players. |