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author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2021-03-21 16:37:43 -0400 |
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committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2021-03-21 16:37:43 -0400 |
commit | 74215e844ae2af0075e5df3ab6a5f58efff4f981 (patch) | |
tree | 5bff95c0446b9e70a06c1525fa7387b21ff148cc /docs | |
parent | b93e3cf522ebcc8711a8662a17cca1d034752269 (diff) | |
download | SMAPI-74215e844ae2af0075e5df3ab6a5f58efff4f981.tar.gz SMAPI-74215e844ae2af0075e5df3ab6a5f58efff4f981.tar.bz2 SMAPI-74215e844ae2af0075e5df3ab6a5f58efff4f981.zip |
prepare for release
Diffstat (limited to 'docs')
-rw-r--r-- | docs/release-notes.md | 14 |
1 files changed, 10 insertions, 4 deletions
diff --git a/docs/release-notes.md b/docs/release-notes.md index 728b50c0..ad644532 100644 --- a/docs/release-notes.md +++ b/docs/release-notes.md @@ -7,10 +7,16 @@ * Migrated to Harmony 2.0 (see [_migrate to Harmony 2.0_](https://stardewvalleywiki.com/Modding:Migrate_to_Harmony_2.0) for more info). --> -## Upcoming release +## 3.9.5 +Released 21 March 2021 for Stardew Valley 1.5.4 or later. + * For players: - * Added `regenerate_bundles` console command to reset community center bundles if they're corrupted by a bug _(in Console Commands)_. - * Disabled aggressive memory optimization (added in 3.9.2) by default. The option reduces errors for a subset of players who use certain mods, but may cause crashes for farmhands in multiplayer. You can edit `smapi-internal/config.json` to enable it if you experience frequent `OutOfMemoryException` errors. + * Added console command to reset community center bundles _(in Console Commands)_. + * Disabled aggressive memory optimization by default. + _The option was added in SMAPI 3.9.2 to reduce errors for some players, but it can cause multiplayer crashes with some mods. If you often see `OutOfMemoryException` errors, you can edit `smapi-internal/config.json` to re-enable it. We're experimenting with making Stardew Valley 64-bit to address memory issues more systematically._ + * Fixed bundles corrupted in non-English saves created after SMAPI 3.9.2. + _If you have an affected save, you can load your save and then enter the `regenerate_bundles confirm` command in the SMAPI console to fix it._ + * Internal changes to prepare for unofficial 64-bit. * For mod authors: * Improved asset propagation: @@ -20,7 +26,7 @@ * Fixed asset changes not reapplied in the edge case where you're playing in non-English, and the changes are only applied after the save is loaded, and the player returns to title and reloads a save, and the game reloads the target asset before the save is loaded. * Added a second `KeybindList` constructor to simplify single-key default bindings. * Added a `Constants.GameFramework` field which indicates whether the game is using XNA Framework or MonoGame. - _Note: mods don't need to handle the difference in most cases, but some players may use MonoGame on Windows in upcoming versions. Mods which use the `Constants.TargetPlatform` should review usages to determine whether they're actually checking the platform or the game framework._ + _Note: mods don't need to handle the difference in most cases, but some players may use MonoGame on Windows in upcoming versions. Mods which check `Constants.TargetPlatform` should review usages as needed._ ## 3.9.4 Released 07 March 2021 for Stardew Valley 1.5.4 or later. |