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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2021-01-21 19:01:57 -0500
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2021-01-21 19:01:57 -0500
commit7fc7a45102f856e84de36fdc5acc0bcb4d99afbb (patch)
tree3771d9b172bfb5440c4c57617172b4753f71d660 /docs
parentebc8cd4c7f068cb687c8786623b8b617e5295e82 (diff)
downloadSMAPI-7fc7a45102f856e84de36fdc5acc0bcb4d99afbb.tar.gz
SMAPI-7fc7a45102f856e84de36fdc5acc0bcb4d99afbb.tar.bz2
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fix some broken mods incorrectly listed as XNB mods
Diffstat (limited to 'docs')
-rw-r--r--docs/release-notes.md5
1 files changed, 4 insertions, 1 deletions
diff --git a/docs/release-notes.md b/docs/release-notes.md
index 279e43d2..7e3e48e5 100644
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@@ -9,8 +9,11 @@
## Upcoming release
* For players:
- * Improved game path detection in the installer. The installer now prefers the path registered by Steam or GOG Galaxy, and can also now detect the default install path for manual GOG installs.
+ * Improved game detection in the installer:
+ * The installer now prefers paths registered by Steam or GOG Galaxy.
+ * The installer now detects default manual GOG installs.
* Fixed compatibility for very old content packs which still load maps from `.xnb` files. These were broken by map loading changes in Stardew Valley 1.5, but SMAPI now corrects them automatically.
+ * Fixed some broken mods incorrectly listed as XNB mods under 'skipped mods'.
* For modders:
* Added new input APIs: