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authorJesse Plamondon-Willard <github@jplamondonw.com>2018-06-08 18:46:58 -0400
committerJesse Plamondon-Willard <github@jplamondonw.com>2018-06-08 18:46:58 -0400
commit86a3f8dd460f329fad903770231016813e750168 (patch)
tree6db8cd9c2be1c507c8c79af02889d64ba08458ff /docs
parent18906de0f4a31b70f21f386f65bd3fda3ec9fb13 (diff)
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allow launching multiple instances without manually changing log path (#494)
Diffstat (limited to 'docs')
-rw-r--r--docs/release-notes.md1
-rw-r--r--docs/technical-docs.md1
2 files changed, 1 insertions, 1 deletions
diff --git a/docs/release-notes.md b/docs/release-notes.md
index 11a2a04c..b46e345f 100644
--- a/docs/release-notes.md
+++ b/docs/release-notes.md
@@ -29,6 +29,7 @@
* Added `Context.IsMultiplayer` and `Context.IsMainPlayer` flags.
* Added `Constants.TargetPlatform` which says whether the game is running on Linux, Mac, or Windows.
* Added `semanticVersion.IsPrerelease()` method.
+ * Added support for launching multiple instances transparently. This removes the former `--log-path` command-line argument.
* Fixed error if a mod loads a PNG while the game is loading (e.g. custom map tilesheets via `IAssetLoader`).
* Fixed assets loaded by temporary content managers not being editable by mods.
* Fixed assets not reloaded consistently when the player switches language.
diff --git a/docs/technical-docs.md b/docs/technical-docs.md
index a988eefc..f4358e31 100644
--- a/docs/technical-docs.md
+++ b/docs/technical-docs.md
@@ -137,7 +137,6 @@ change without warning.
argument | purpose
-------- | -------
-`--log-path "path"` | The relative or absolute path of the log file SMAPI should write.
`--no-terminal` | SMAPI won't write anything to the console window. (Messages will still be written to the log file.)
### Compile flags