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author | Jesse Plamondon-Willard <github@jplamondonw.com> | 2018-06-08 18:46:58 -0400 |
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committer | Jesse Plamondon-Willard <github@jplamondonw.com> | 2018-06-08 18:46:58 -0400 |
commit | 86a3f8dd460f329fad903770231016813e750168 (patch) | |
tree | 6db8cd9c2be1c507c8c79af02889d64ba08458ff /docs | |
parent | 18906de0f4a31b70f21f386f65bd3fda3ec9fb13 (diff) | |
download | SMAPI-86a3f8dd460f329fad903770231016813e750168.tar.gz SMAPI-86a3f8dd460f329fad903770231016813e750168.tar.bz2 SMAPI-86a3f8dd460f329fad903770231016813e750168.zip |
allow launching multiple instances without manually changing log path (#494)
Diffstat (limited to 'docs')
-rw-r--r-- | docs/release-notes.md | 1 | ||||
-rw-r--r-- | docs/technical-docs.md | 1 |
2 files changed, 1 insertions, 1 deletions
diff --git a/docs/release-notes.md b/docs/release-notes.md index 11a2a04c..b46e345f 100644 --- a/docs/release-notes.md +++ b/docs/release-notes.md @@ -29,6 +29,7 @@ * Added `Context.IsMultiplayer` and `Context.IsMainPlayer` flags. * Added `Constants.TargetPlatform` which says whether the game is running on Linux, Mac, or Windows. * Added `semanticVersion.IsPrerelease()` method. + * Added support for launching multiple instances transparently. This removes the former `--log-path` command-line argument. * Fixed error if a mod loads a PNG while the game is loading (e.g. custom map tilesheets via `IAssetLoader`). * Fixed assets loaded by temporary content managers not being editable by mods. * Fixed assets not reloaded consistently when the player switches language. diff --git a/docs/technical-docs.md b/docs/technical-docs.md index a988eefc..f4358e31 100644 --- a/docs/technical-docs.md +++ b/docs/technical-docs.md @@ -137,7 +137,6 @@ change without warning. argument | purpose -------- | ------- -`--log-path "path"` | The relative or absolute path of the log file SMAPI should write. `--no-terminal` | SMAPI won't write anything to the console window. (Messages will still be written to the log file.) ### Compile flags |