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author | Jesse Plamondon-Willard <github@jplamondonw.com> | 2018-06-30 16:55:59 -0400 |
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committer | Jesse Plamondon-Willard <github@jplamondonw.com> | 2018-06-30 16:55:59 -0400 |
commit | 8b9d1baaea415dfb3d845e990898c29c024c5c18 (patch) | |
tree | b15c5b6f2e6b7bfe2fcf684cdcbda0b001be1875 /docs | |
parent | 96a8401c03bc38b682a5a793fb4d15766a2663b2 (diff) | |
download | SMAPI-8b9d1baaea415dfb3d845e990898c29c024c5c18.tar.gz SMAPI-8b9d1baaea415dfb3d845e990898c29c024c5c18.tar.bz2 SMAPI-8b9d1baaea415dfb3d845e990898c29c024c5c18.zip |
fix Context.IsPlayerFree being false during festivals (#550)
Diffstat (limited to 'docs')
-rw-r--r-- | docs/release-notes.md | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/docs/release-notes.md b/docs/release-notes.md index 2b449ac7..ae7f766d 100644 --- a/docs/release-notes.md +++ b/docs/release-notes.md @@ -48,11 +48,12 @@ * Added absolute pixels to `ICursorPosition`. * Added support for reading/writing `ISemanticVersion` to JSON. * Update checks now use the update key order when deciding which to link to. - * Fixed error if a mod loads a PNG while the game is loading (e.g. custom map tilesheets via `IAssetLoader`). * Fixed assets loaded by temporary content managers not being editable by mods. * Fixed assets not reloaded consistently when the player switches language. + * Fixed error if a mod loads a PNG while the game is loading (e.g. custom map tilesheets via `IAssetLoader`). * Fixed input suppression not working consistently for clicks. * Fixed console command input not saved to the log. + * Fixed `Context.IsPlayerFree` being false during festivals. * Fixed `helper.ModRegistry.GetApi` interface validation errors not mentioning which interface caused the issue. * Fixed some common non-mod build output being included in release zip. * Fixed mods able to intercept other mods' assets via the internal asset keys. |