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author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2019-02-07 22:28:55 -0500 |
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committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2019-02-07 22:28:55 -0500 |
commit | 9240bdbf9b6b54d820cb01953ceea31f5e06598e (patch) | |
tree | 6e5a8b2e59bacc1ad14271982bb60d918c87c358 /docs | |
parent | 79c616600576acf16f70daad68cc60a22cbbbf74 (diff) | |
download | SMAPI-9240bdbf9b6b54d820cb01953ceea31f5e06598e.tar.gz SMAPI-9240bdbf9b6b54d820cb01953ceea31f5e06598e.tar.bz2 SMAPI-9240bdbf9b6b54d820cb01953ceea31f5e06598e.zip |
fix save folder constants not available during early load stages
Diffstat (limited to 'docs')
-rw-r--r-- | docs/release-notes.md | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/docs/release-notes.md b/docs/release-notes.md index e08e7af4..cde04226 100644 --- a/docs/release-notes.md +++ b/docs/release-notes.md @@ -1,4 +1,9 @@ # Release notes +## Upcoming + +* For modders: + * Fixed `Constants.SaveFolderName` and `CurrentSavePath` not available during early load stages when using `Specialised.LoadStageChanged` event. + ## 2.10.1 Released 30 December 2018 for Stardew Valley 1.3.32. |