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author | Jesse Plamondon-Willard <github@jplamondonw.com> | 2017-10-07 23:16:25 -0400 |
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committer | Jesse Plamondon-Willard <github@jplamondonw.com> | 2017-10-07 23:16:25 -0400 |
commit | a050dcede6a32213665922aefefbc1565ffdf06d (patch) | |
tree | b8d2d990f09a174b45c6775f3af6ed0ddb94df82 /docs | |
parent | 929dccb75a1405737975d76648e015a3e7c00177 (diff) | |
download | SMAPI-a050dcede6a32213665922aefefbc1565ffdf06d.tar.gz SMAPI-a050dcede6a32213665922aefefbc1565ffdf06d.tar.bz2 SMAPI-a050dcede6a32213665922aefefbc1565ffdf06d.zip |
move technical docs out of README
Diffstat (limited to 'docs')
-rw-r--r-- | docs/README.md | 140 | ||||
-rw-r--r-- | docs/technical-docs.md | 137 |
2 files changed, 141 insertions, 136 deletions
diff --git a/docs/README.md b/docs/README.md index 01dd77ce..37aa50fe 100644 --- a/docs/README.md +++ b/docs/README.md @@ -40,140 +40,8 @@ doesn't change any of your game files. It serves five main purposes: crashing the game, and makes it possible to troubleshoot errors in the game itself that would otherwise show a generic 'program has stopped working' type of message._ -## For players -* [Intro & FAQs](http://stardewvalleywiki.com/Modding:Player_FAQs) -* [Installing SMAPI](http://stardewvalleywiki.com/Modding:Installing_SMAPI) -* [Release notes](release-notes.md#release-notes) -* Need help? Come [chat on Discord](https://discord.gg/KCJHWhX) or [post in the support forums](http://community.playstarbound.com/threads/smapi-stardew-modding-api.108375/). - _Please don't submit issues on GitHub for support questions._ - -## For mod developers -* [Modding documentation](http://stardewvalleywiki.com/Modding:Index) -* [Release notes](release-notes.md#release-notes) +## Documentation +* [For players & mod creators](http://stardewvalleywiki.com/Modding:Index) +* [Release notes](release-notes.md) +* [Technical docs](technical-docs.md) * [Chat on Discord](https://discord.gg/KCJHWhX) with SMAPI developers and other modders - -## For SMAPI developers -_This section is about compiling SMAPI itself from source. If you don't know what that means, this -section isn't relevant to you; see the previous sections to use or create mods._ - -### Compiling from source -Using an official SMAPI release is recommended for most users. - -SMAPI uses some C# 7 code, so you'll need at least -[Visual Studio 2017](https://www.visualstudio.com/vs/community/) on Windows, -[MonoDevelop 7.0](http://www.monodevelop.com/) on Linux, -[Visual Studio 2017 for Mac](https://www.visualstudio.com/vs/visual-studio-mac/), or an equivalent -IDE to compile it. It uses build configuration derived from the -[crossplatform mod config](https://github.com/Pathoschild/Stardew.ModBuildConfig#readme) to detect -your current OS automatically and load the correct references. Compile output will be placed in a -`bin` folder at the root of the git repository. - -### Debugging a local build -Rebuilding the solution in debug mode will copy the SMAPI files into your game folder. Starting -the `StardewModdingAPI` project with debugging from Visual Studio (on Mac or Windows) will launch -SMAPI with the debugger attached, so you can intercept errors and step through the code being -executed. This doesn't work in MonoDevelop on Linux, unfortunately. - -### Preparing a release -To prepare a crossplatform SMAPI release, you'll need to compile it on two platforms. See -[crossplatforming info](http://stardewvalleywiki.com/Modding:Creating_a_SMAPI_mod#Test_on_all_platforms) -on the wiki for the first-time setup. - -1. Update the version number in `GlobalAssemblyInfo.cs` and `Constants::Version`. Make sure you use a - [semantic version](http://semver.org). Recommended format: - - build type | format | example - :--------- | :-------------------------------- | :------ - dev build | `<version>-alpha.<timestamp>` | `2.0-alpha.20171230` - prerelease | `<version>-prerelease.<ID>` | `2.0-prerelease.2` - release | `<version>` | `2.0` - -2. In Windows: - 1. Rebuild the solution in _Release_ mode. - 2. Rename `bin/Packaged` to `SMAPI <version>` (e.g. `SMAPI 2.0`). - 2. Transfer the `SMAPI <version>` folder to Linux or Mac. - _This adds the installer executable and Windows files. We'll do the rest in Linux or Mac, - since we need to set Unix file permissions that Windows won't save._ - -2. In Linux or Mac: - 1. Rebuild the solution in _Release_ mode. - 2. Copy `bin/internal/Packaged/Mono` into the `SMAPI <version>` folder. - 3. If you did everything right so far, you should have a folder like this: - - ``` - SMAPI-2.x/ - install.exe - readme.txt - internal/ - Mono/ - Mods/* - Mono.Cecil.dll - Newtonsoft.Json.dll - StardewModdingAPI - StardewModdingAPI.AssemblyRewriters.dll - StardewModdingAPI.config.json - StardewModdingAPI.exe - StardewModdingAPI.pdb - StardewModdingAPI.xml - steam_appid.txt - System.Numerics.dll - System.Runtime.Caching.dll - System.ValueTuple.dll - Windows/ - Mods/* - Mono.Cecil.dll - Newtonsoft.Json.dll - StardewModdingAPI.AssemblyRewriters.dll - StardewModdingAPI.config.json - StardewModdingAPI.exe - StardewModdingAPI.pdb - StardewModdingAPI.xml - System.ValueTuple.dll - steam_appid.txt - ``` - 4. Open a terminal in the `SMAPI <version>` folder and run `chmod 755 internal/Mono/StardewModdingAPI`. - 5. Copy & paste the `SMAPI <version>` folder as `SMAPI <version> for developers`. - 6. In the `SMAPI <version>` folder... - * edit `internal/Mono/StardewModdingAPI.config.json` and - `internal/Windows/StardewModdingAPI.config.json` to disable developer mode; - * delete `internal/Windows/StardewModdingAPI.xml`. - 7. Compress the two folders into `SMAPI <version>.zip` and `SMAPI <version> for developers.zip`. - -## Advanced usage -### Configuration file -You can customise the SMAPI behaviour by editing the `StardewModdingAPI.config.json` file in your -game folder. - -Basic fields: - -field | purpose ------------------ | ------- -`DeveloperMode` | Default `false` (except in _SMAPI for developers_ releases). Whether to enable features intended for mod developers (mainly more detailed console logging). -`CheckForUpdates` | Default `true`. Whether SMAPI should check for a newer version when you load the game. If a new version is available, a small message will appear in the console. This doesn't affect the load time even if your connection is offline or slow, because it happens in the background. -`VerboseLogging` | Default `false`. Whether SMAPI should log more information about the game context. -`ModData` | Internal metadata about SMAPI mods. Changing this isn't recommended and may destabilise your game. See documentation in the file. - -### Command-line arguments -The SMAPI installer recognises three command-line arguments: - -argument | purpose --------- | ------- -`--install` | Preselects the install action, skipping the prompt asking what the user wants to do. -`--uninstall` | Preselects the uninstall action, skipping the prompt asking what the user wants to do. -`--game-path "path"` | Specifies the full path to the folder containing the Stardew Valley executable, skipping automatic detection and any prompt to choose a path. If the path is not valid, the installer displays an error. - -SMAPI itself recognises two arguments, but these are intended for internal use or testing and may -change without warning. - -argument | purpose --------- | ------- -`--log-path "path"` | The relative or absolute path of the log file SMAPI should write. -`--no-terminal` | SMAPI won't write anything to the console window. (Messages will still be written to the log file.) - -### Compile flags -SMAPI uses a small number of conditional compilation constants, which you can set by editing the -`<DefineConstants>` element in `StardewModdingAPI.csproj`. Supported constants: - -flag | purpose ----- | ------- -`SMAPI_FOR_WINDOWS` | Indicates that SMAPI is being compiled on Windows for players on Windows. Set automatically in `crossplatform.targets`. diff --git a/docs/technical-docs.md b/docs/technical-docs.md new file mode 100644 index 00000000..d37d327d --- /dev/null +++ b/docs/technical-docs.md @@ -0,0 +1,137 @@ +← [README](README.md) + +This file provides more technical documentation about SMAPI. If you only want to use or create +mods, this section isn't relevant to you; see the main README to use or create mods. + +## Contents +* [Development](#development) + * [Compiling from source](#compiling-from-source) + * [Debugging a local build](#debugging-a-local-build) + * [Preparing a release](#preparing-a-release) +* [Customisation](#customisation) + * [Configuration file](#configuration-file) + * [Command-line arguments](#command-line-arguments) + * [Compile flags](#compile-flags) + +## Development +### Compiling from source +Using an official SMAPI release is recommended for most users. + +SMAPI uses some C# 7 code, so you'll need at least +[Visual Studio 2017](https://www.visualstudio.com/vs/community/) on Windows, +[MonoDevelop 7.0](http://www.monodevelop.com/) on Linux, +[Visual Studio 2017 for Mac](https://www.visualstudio.com/vs/visual-studio-mac/), or an equivalent +IDE to compile it. It uses build configuration derived from the +[crossplatform mod config](https://github.com/Pathoschild/Stardew.ModBuildConfig#readme) to detect +your current OS automatically and load the correct references. Compile output will be placed in a +`bin` folder at the root of the git repository. + +### Debugging a local build +Rebuilding the solution in debug mode will copy the SMAPI files into your game folder. Starting +the `StardewModdingAPI` project with debugging from Visual Studio (on Mac or Windows) will launch +SMAPI with the debugger attached, so you can intercept errors and step through the code being +executed. This doesn't work in MonoDevelop on Linux, unfortunately. + +### Preparing a release +To prepare a crossplatform SMAPI release, you'll need to compile it on two platforms. See +[crossplatforming info](http://stardewvalleywiki.com/Modding:Creating_a_SMAPI_mod#Test_on_all_platforms) +on the wiki for the first-time setup. + +1. Update the version number in `GlobalAssemblyInfo.cs` and `Constants::Version`. Make sure you use a + [semantic version](http://semver.org). Recommended format: + + build type | format | example + :--------- | :-------------------------------- | :------ + dev build | `<version>-alpha.<timestamp>` | `2.0-alpha.20171230` + prerelease | `<version>-prerelease.<ID>` | `2.0-prerelease.2` + release | `<version>` | `2.0` + +2. In Windows: + 1. Rebuild the solution in _Release_ mode. + 2. Rename `bin/Packaged` to `SMAPI <version>` (e.g. `SMAPI 2.0`). + 2. Transfer the `SMAPI <version>` folder to Linux or Mac. + _This adds the installer executable and Windows files. We'll do the rest in Linux or Mac, + since we need to set Unix file permissions that Windows won't save._ + +2. In Linux or Mac: + 1. Rebuild the solution in _Release_ mode. + 2. Copy `bin/internal/Packaged/Mono` into the `SMAPI <version>` folder. + 3. If you did everything right so far, you should have a folder like this: + + ``` + SMAPI-2.x/ + install.exe + readme.txt + internal/ + Mono/ + Mods/* + Mono.Cecil.dll + Newtonsoft.Json.dll + StardewModdingAPI + StardewModdingAPI.AssemblyRewriters.dll + StardewModdingAPI.config.json + StardewModdingAPI.exe + StardewModdingAPI.pdb + StardewModdingAPI.xml + steam_appid.txt + System.Numerics.dll + System.Runtime.Caching.dll + System.ValueTuple.dll + Windows/ + Mods/* + Mono.Cecil.dll + Newtonsoft.Json.dll + StardewModdingAPI.AssemblyRewriters.dll + StardewModdingAPI.config.json + StardewModdingAPI.exe + StardewModdingAPI.pdb + StardewModdingAPI.xml + System.ValueTuple.dll + steam_appid.txt + ``` + 4. Open a terminal in the `SMAPI <version>` folder and run `chmod 755 internal/Mono/StardewModdingAPI`. + 5. Copy & paste the `SMAPI <version>` folder as `SMAPI <version> for developers`. + 6. In the `SMAPI <version>` folder... + * edit `internal/Mono/StardewModdingAPI.config.json` and + `internal/Windows/StardewModdingAPI.config.json` to disable developer mode; + * delete `internal/Windows/StardewModdingAPI.xml`. + 7. Compress the two folders into `SMAPI <version>.zip` and `SMAPI <version> for developers.zip`. + +## Customisation +### Configuration file +You can customise the SMAPI behaviour by editing the `StardewModdingAPI.config.json` file in your +game folder. + +Basic fields: + +field | purpose +----------------- | ------- +`DeveloperMode` | Default `false` (except in _SMAPI for developers_ releases). Whether to enable features intended for mod developers (mainly more detailed console logging). +`CheckForUpdates` | Default `true`. Whether SMAPI should check for a newer version when you load the game. If a new version is available, a small message will appear in the console. This doesn't affect the load time even if your connection is offline or slow, because it happens in the background. +`VerboseLogging` | Default `false`. Whether SMAPI should log more information about the game context. +`ModData` | Internal metadata about SMAPI mods. Changing this isn't recommended and may destabilise your game. See documentation in the file. + +### Command-line arguments +The SMAPI installer recognises three command-line arguments: + +argument | purpose +-------- | ------- +`--install` | Preselects the install action, skipping the prompt asking what the user wants to do. +`--uninstall` | Preselects the uninstall action, skipping the prompt asking what the user wants to do. +`--game-path "path"` | Specifies the full path to the folder containing the Stardew Valley executable, skipping automatic detection and any prompt to choose a path. If the path is not valid, the installer displays an error. + +SMAPI itself recognises two arguments, but these are intended for internal use or testing and may +change without warning. + +argument | purpose +-------- | ------- +`--log-path "path"` | The relative or absolute path of the log file SMAPI should write. +`--no-terminal` | SMAPI won't write anything to the console window. (Messages will still be written to the log file.) + +### Compile flags +SMAPI uses a small number of conditional compilation constants, which you can set by editing the +`<DefineConstants>` element in `StardewModdingAPI.csproj`. Supported constants: + +flag | purpose +---- | ------- +`SMAPI_FOR_WINDOWS` | Indicates that SMAPI is being compiled on Windows for players on Windows. Set automatically in `crossplatform.targets`. |