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authorJesse Plamondon-Willard <github@jplamondonw.com>2017-10-30 19:26:45 -0400
committerJesse Plamondon-Willard <github@jplamondonw.com>2017-10-30 19:26:45 -0400
commita0a72e310d29bb9148e4c33a058823cd33bbb98d (patch)
tree77870e0c327f808fb02f929dc32ed52701eda789 /docs
parentcb74ce5a1716093818f7b4711af752d73e2187d9 (diff)
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explicitly disallow absolute paths as asset keys in content API (#381)
Diffstat (limited to 'docs')
-rw-r--r--docs/release-notes.md7
1 files changed, 4 insertions, 3 deletions
diff --git a/docs/release-notes.md b/docs/release-notes.md
index 6a827b0f..2a50c045 100644
--- a/docs/release-notes.md
+++ b/docs/release-notes.md
@@ -19,9 +19,10 @@
* Fixed `e.SuppressButton()` not correctly suppressing keyboard buttons.
* Fixed `e.IsClick` (now `e.IsActionButton`) ignoring custom key bindings.
* `SemanticVersion` can now be constructed from a `System.Version`.
- * Fixed custom map tilesheets not working unless they're explicitly loaded first.
- * Fixed mods which implement `IAssetLoader` directly not being allowed to load files due to incorrect conflict detection.
- * Fixed SMAPI blocking reflection access to vanilla members on overridden types.
+ * Fixed reflection API blocking access to vanilla members on overridden types.
+ * Fixed content API allowing absolute paths as asset keys.
+ * Fixed content API failing to load custom map tilesheets that aren't preloaded.
+ * Fixed content API incorrectly detecting duplicate loaders when a mod implements `IAssetLoader` directly.
* For SMAPI developers:
* Added the SMAPI installer version and platform to the window title to simplify troubleshooting.