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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2022-02-18 15:39:49 -0500
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2022-02-18 15:39:49 -0500
commita2190df08cc3f1b4a8dcb394056d65921d10702e (patch)
tree3feb0e4726ec0df49e456ca286a6e565c57ec561 /docs
parent065859408f4e88ea1154b1fc76f7df5288e51b53 (diff)
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add AssetName to encapsulate asset name handling (#766)
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diff --git a/docs/release-notes.md b/docs/release-notes.md
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@@ -6,6 +6,8 @@
* Improved translations. Thanks to ChulkyBow (updated Ukrainian)!
* For mod authors:
+ * Added `IAssetName` field to the asset info received by `IAssetEditor` and `IAssetLoader` methods.
+ _This provides utility methods for working with asset names, parsed locales, etc. The `asset.AssetNameEquals` method is now deprecated in favor of `asset.Name.IsEquivalentTo`_.
* The `SDate` constructor is no longer case-sensitive for season names.
* Fixed issue where suppressing `[Left|Right]Thumbstick[Down|Left]` keys would suppress the opposite direction instead.
* Fixed support for using locale codes from custom languages in asset names (e.g. `Data/Achievements.eo-EU`).