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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2019-10-02 01:08:42 -0400
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2019-10-02 01:08:42 -0400
commitb2bcda83d9490987bad36b657f5b55698352830c (patch)
treef6086eca1bf67765b568dd457c3edbf5d52ccac6 /docs
parent65997c1243a60ae15cc0b832ebcd41d96c3ea06a (diff)
downloadSMAPI-b2bcda83d9490987bad36b657f5b55698352830c.tar.gz
SMAPI-b2bcda83d9490987bad36b657f5b55698352830c.tar.bz2
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tweak docs
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-rw-r--r--docs/README.md2
-rw-r--r--docs/release-notes.md6
2 files changed, 4 insertions, 4 deletions
diff --git a/docs/README.md b/docs/README.md
index 54e9f26f..2f0e4864 100644
--- a/docs/README.md
+++ b/docs/README.md
@@ -19,7 +19,7 @@ doesn't change any of your game files. It serves eight main purposes:
_SMAPI detects when a mod accesses part of the game that changed in a game update which affects
many mods, and rewrites the mod so it's compatible._
-5. **Intercept errors.**
+5. **Intercept errors and automatically fix saves.**
_SMAPI intercepts errors, shows the error info in the SMAPI console, and in most cases
automatically recovers the game. That prevents mods from crashing the game, and makes it
possible to troubleshoot errors in the game itself that would otherwise show a generic 'program
diff --git a/docs/release-notes.md b/docs/release-notes.md
index 41a98dbe..30a759be 100644
--- a/docs/release-notes.md
+++ b/docs/release-notes.md
@@ -7,12 +7,12 @@ These changes have not been released yet.
### Release highlights
For players:
* **Updated for Stardew Valley 1.4.**
- SMAPI 3.0 adds compatibility with the latest game version, and improves mod APIs using changes in the game code.
+ SMAPI 3.0 adds compatibility with the latest game version, and improves mod APIs for changes in the game code.
* **Improved performance.**
SMAPI should have less impact on game performance and startup time for some players.
-* **Added more error recovery.**
+* **Automatic save fixing and more error recovery.**
SMAPI now detects and prevents more crashes due to game/mod bugs, or due to removing mods which add custom locations or NPCs.
* **Improved mod scanning.**
@@ -37,7 +37,7 @@ For modders:
SMAPI now automatically propagates asset changes for farm animal data, NPC default location data, critter textures, and `DayTimeMoneyBox` buttons. Every loaded texture now also has a `Name` field so mods can check which asset a texture was loaded for.
* **Breaking changes:**
- See _[migrate to SMAPI 3.0](https://stardewvalleywiki.com/Modding:Migrate_to_SMAPI_3.0)_ for more info.
+ See _[migrate to SMAPI 3.0](https://stardewvalleywiki.com/Modding:Migrate_to_SMAPI_3.0)_ and _[migrate to Stardew Valley 1.4](https://stardewvalleywiki.com/Modding:Migrate_to_Stardew_Valley_1.4)_ for more info.
### For players
* Changes: