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author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2021-01-17 12:21:33 -0500 |
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committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2021-01-17 12:21:33 -0500 |
commit | b58d432a22bc39c3135779664293c7beff7b3bd4 (patch) | |
tree | e0b47a466c3615ad4751eba45e567f7f95312f9e /docs | |
parent | a5ba931770cf70b071c00f19dbccb594fb245e06 (diff) | |
download | SMAPI-b58d432a22bc39c3135779664293c7beff7b3bd4.tar.gz SMAPI-b58d432a22bc39c3135779664293c7beff7b3bd4.tar.bz2 SMAPI-b58d432a22bc39c3135779664293c7beff7b3bd4.zip |
subclass chatbox to log game errors
Diffstat (limited to 'docs')
-rw-r--r-- | docs/release-notes.md | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/docs/release-notes.md b/docs/release-notes.md index 06a133e8..8fa1c330 100644 --- a/docs/release-notes.md +++ b/docs/release-notes.md @@ -11,6 +11,7 @@ * For modders: * Expanded `PerScreen<T>` API: you can now get/set the value for any screen, get all active values, or clear all values. * Expanded player info received from multiplayer API/events with new `IsSplitScreen` and `ScreenID` fields. + * Game errors shown in the chatbox are now logged. * Added an option to disable rewriting mods for compatibility (thanks to Bpendragon!). This may prevent older mods from loading, but bypasses a Visual Studio crash when debugging. * For the Error Handler mod: |